I am sick and tired of people ragging on KZ2 for the same reasons they praise other games. Linearity especially (don't think it was mentioned here, but it often is), since MGS4 and CoD4 are both pretty damn linear and look at their scores.
KZ2 didn't hype itself up to be the greatest game ever, they just wanted to finish what they started on the PS2, and make it visually stunning. So far they've done the latter. The former, I'm confident about.
I would stop readin...
The Gamasutra interview? I absolutely love that one. David Cage knows the industry, and isn't pretentious about it. I really can't wait to see HR unveiled... it's bound to be breathtaking.
As for whatever QD is working on, I have no doubts that it'll be a great game, at the very least in story telling.
The senior producer at SCEA's Santa Monica Studio calls it "interactive digital art."
You watch a video and try to do something that will affect the world within the video. It's very vague and doesn't give you much to work with, just kind of says "go wild." When you do alter the world, you unlock more of the video, and when you see the whole video you get to start a new one.
Source is Playstation the Official Magazine September '08 issue.
Wrong. Plastic is a Polish demoscene group, and is only ONE of the many to be consulted for this "game." They are not actually making it, just adding their own style and art into the game.
That price is in Euros. It's most likely going to be $60 US.
I'm so glad I have patience. It's a great thing really :P
^ I loved his planned excuse with the fish in an echo-y room, and his "speed poop" comment ^.^
The article made it clear that that isn't the case. It's showing that MS has more competition than it's ever had, and there is no talk of lawsuits. I really don't see where you're coming from with this.
I care because I'm interested in the business aspect of gaming. You obviously aren't, but A LOT of people are. It's interesting to see how these companies' decisions affect their place in the "console war." I always watch how games affect sales, and I like to see how consumers are responding to certain announcements.
Nobody says you SHOULD care. Many people just tend to be interested, although some people use these numbers for the wrong reason (justification of their pu...
The molding is actually the part I didn't like, but overall it was still a really good job. Personally, I wouldn't want one, but I do respect this guys work.
"While allowing the game to be installed on the Xbox 360's harddrive may help, it actually wouldn't solve that problem, Hollenshead added."
Too bad installs won't help y'all out here.
I learned 9 things from this, and it made me decide not to purchase the game. So I don't think it's all too skip- able.
This was a joke article, meant for laughs. That's why they said no one would even bring up an argument as stupid as this.
If you failed to see the humor, then too bad.
Somebody want to PM me this ending?
That's why they would need the original team to do the remake. Any changes they make will probably just make the game better.
There IS a difference. It's just very slight. I am not a fanboy and I'm not crazy, I just saw a *slight* difference.
I wish it was that simple, but there are some SMALL differences. That's enough for a full out war on the internet... :'(
Don't worry about the challenge. This is the second part of the first level. Emphasis on first.
I hate US box art ><
It's actually a pre-alpha build, since all the gameplay videos have that tacked up on top.
I do agree with the posts in here though. GG wanted to make KZ2 what KZ should have been, not some over-the-top revolutionary game. Heavy Rain for example, is claiming to be revolutionary, so go rag on that for it's minor problems when it's shown. KZ2 promised to be visually stunning and a solid shooter.
Was that promise broken? Absolutely not as far as we all know.