I am not going to boycott, but I do have to say the game was a lot more fun when the drop rate was higher. The rolls in this game are typically so bad, having more chances at a good roll made it more fun. They either need to make the rolls better or make it rain loot.
The support items are only Epic. There are no Masterwork or Legendary versions of them. And there are only two per class. Part of the roadmap is to add a 3rd support item and masterworks for each class but it is not listed in the immediate roadmap from now till June. Although I am fine with that, the support items are fine as is.
The loot is definitely an issue. If they want to make Legendary's that rare, they need to make the odds of getting a decent roll better. Have yet to get a Legendary I would use over just a regular masterwork.
How did this get approved?
Both feel pretty good right now. We are running GM2 on everything. GM3 strongholds are a pain but they at least feel doable now.
What is an RPG. Well it is a role playing game. What is Anthem? It is a role playing game. So there you have it. It is an RPG. As for being a Destiny Clone. One is a first person shooter largely based off of PVP. Great game. Anthem is a 3rd person game that is PVE only.
This same conclusion was also for Bloodborne, which I did enjoy a lot more than Dark Souls. I love them all though.
This has been happening since beta. Although it doesn't really affect anything. It still completes, it is just easier than normal.
My favorite build is based off of Spark Dash. I don't really use it for DPS but to get close to groups of enemies. Only times I have ever seen it do that is either A the enemy target dies right as you start the dash or B, the enemy target moves out of range or behind cover. I don't think there are any bugs with Spark Dash.
Still has a lot of bugs, but fixing the scaling issue was important and they did get that right. GM2 feels just right. GM3 feels just right as well. Haven't tried quickplay yet, but I hope it is fixed.
Spark Dash works fine. That user just seems to be trying to Dash to enemies that are already dead lol
That is what I use as well. Love it for Movies but for gaming, the lack of Gsync means I don't really use it. Much rather game on my gaming monitor which was built for gaming.
If you build it yourself, probably closer to 2500.
Nobody putting this on their desk lol
What good is 120hz for gaming without Gsync?
I know I will. But funnily enough it isn't due to gaming. It is more because their implementation of CUDA cores works better for rendering. Although they are awesome for gaming too.
Crossing my fingers that Quickplay is actually fixed. Making that quest almost impossible in its current state.
Haha, we will see. I am debating it. Wish there was a competitor in this market to compare.
Hmmm... so tempting. 65" with Gsync. Damn.
If used properly DX12 should always have an advantage. It offers more control with less overhead. But only if used correctly. If you are just going to code DX12 like you would DX11 then there is no point. Good to see Ubisoft taking advantage of DX12.