It is a very short experience but a good one. I wouldn't expect to spend more than a few days with it but it will be an experience you will remember.
I love the PVP battle, just not the way the spawning works. It is fun to sink someone the first time.. But after sinking them 3 or more times it is just a complete waste of time. Basically gives griefers a way to troll players.
That would be fine also. I would be ok with that.
Yeah, that is the issue. It creates just an endless cycle of them trying to kill you. So even if you sink them a thousand times you can't clear the forts because you are focusing all your time on noobs who just won't give up.
Also not sure how glorious it is to die many times while getting one single kill haha. Seems rather unglorious.
A headline people would actually want to read. Not sure why the change haha. Still waiting on the ROG Swift PG35VQ. HDR is the one thing missing in 21:9 gsync monitors right now. Or at least the ones I want.
Haven't had any issues with randoms.. Friends on the other hand lol... Some of my friends have no honor. They really need to fix the spawning system though. We were clearing a skull fort when another large boat attacked ours, we were able to get to the boat and sink them but they just kept respawning and the cycle went on for around 4 hours. When a ship is sunk it should spawn in a new instance.
Who is you guys? You do realize NMS was a PC game and I am a PC gamer right? I didn't care for NMS very much but I also didn't get the hate either.
Then goes on to talk about how much fun he had due to a feature that was nowhere in No Man's Sky.
@Christopher: "They are mostly solved using the same methods" So you mean it is like very game ever made? They are unique as you progress. Or least least so far they are.
The Dark Zone wasnt' detested. It was just all the bugs and exploits people used in the Dark Zone. It was an amazing concept ruined by rampant cheaters.
@Aura7541: good point. Not only does Sea of Thieves have tons of quests but the puzzles keep them unique and interesting.
No it isn't.
@Christopher: The biggest difference is that there are unique puzzles tied to almost every treasure quest. And as you get higher in rank the more in depth the puzzles get. These aren't all just simple fetch quests. You should try the game, it isn't what you seem to think it is.
By unprecedented I think they mean to say... Even though these issues happened in all the betas we failed to fix them and knew they would be an issue at launch. Also when they say a few users have had disappearing items.. they probably mean almost everyone who has played more than a few hours. Fix it.
@AspiringProGenji: Come on lol.. I love Monster Hunter World, but let's be serious. Investigations are just another word for repeating the same quest.
@Phoenix76: Elite Dangerous is a good one. Huge game. Good call. Sea of Thieves isn't at that scale but still huge in its own right.
This just isn't the case though. Sea of Thieves map is huge. When you come across other players there is usually 1 of 2 mindsets.. We have treasure, let's lose them or be sneaky so they don't see us in the first place by spotting them first.. Or we don't have much treasure, let's hunt them and see what they have. The thing is though, if the other pirates are on their toes and spot us first, they will definitely get away if they really want to. And at least get their good t...
The biggest version of the game is just 18 GB. That is nothing.