One major difference is that Fahrenheit / Indigo Prophecy has traditional "Game Over" screen, where you restart at a checkpoint. Also unlike other Quantic Dream games, the difficulty setting in this game makes a huge difference in the game, and I would strongly recommend AGAINST playing on the hardest setting, otherwise the game becomes more frustrating than fun.
Framerate is more important than resolution.
Complaints like this is why we can't have nice things; it's why developers keep shitting on us with 30FPS games on consoles. I'll take 60FPS over resolution and visual fidelity any day.
But the 360 finished in last place at the end of the day though (at least, in terms of console units sold and exclusive games).
Came here to post this.
Sony have the PlayStation VR coming out in October, which is already more interesting than the NX, so they're already set.
Dreadhalls is scarier than every game in this list combined.
The only reason I wanted to try PSVR was to make sure it would fit comfortably over my glasses, and I did that last year at GamesCom in Germany (played BattleZone).
I also own the Gear VR, which is amazing, and PSVR is a big step up from that.
I pre-ordered my PSVR the first minute it became available for pre-order. I've been waiting for consumer VR for 25 years.
I'll probably buy the Rift/Vive at some point down the line too (haven&...
Sure, why not? I don't see why all different types of games can't co-exist together.
And I speak as someone who pretty much only plays single player games.
I love Heavy Rain, but when the devs are too damn lazy to implement PlayStation Move support, then they deserve review scores like this.
I'm aware that VR can be done without positional tracking (I own a Gear VR already). Sony won't do that with the PSVR though.
Depends which version you're talking about. PS1 Doom had an awesome ambient horror soundtrack and no ability to save in the middle of a level, which made the game a whole lot scarier and tense than the PC version.
That's how I'd like the new Doom to be.
The whole basis of joeorc's comment is wrong. The Camera is REQUIRED for PSVR; it is NOT optional. There is NO situation in which PSVR will "operate without headtracking". Even used as a "second screen", PSVR will simulate this second screen within a virtual room and head-tracking would still be required to simulate looking within the virtual room.
The fact that the comment has more Agrees than Disagrees just shows how ignorant most people still are...
Is it bad that I own number 2 (Tokimeki Check-In)? :p
You also need to factor in the sales (or expected sales). If Game A is expected to sell twice as many copies as Game B, then the development budget for Game A can be much higher, even though the end price for each game may be the same.
While it's true that GTA:V cost more to make than GTA:SA, GTA:V also sold far more copies than GTA:SA did, so the difference in development cost can be justified (to an extent) in this case. GTA:V also generates extra sales from DLC, whic...
I liked this game back in the day, but it was kind of ruined by the dense fog and an extremely narrow field of view. Fixing those problems alone would make the game about ten times better IMHO.
YES! It's happening! :D
I'm pretty sure the Move won't be required in most PSVR games.
The real news here is that a nine-year old still believed in Santa. :p
This will be so amazing in VR. (I watched the entire PlayStation Experience Keynote in VR). ;)
I just bought Heavy Rain & Beyond: Two Souls Collection, which I'm playing through right now. With this as well, it looks like I'll be doing a Quantic Dream marathon. :)