At original poster:
It's obvious you have no clue what you are talking about.
It's not the textures (ala Gears of War) that make Red Faction max out the 360....it's the stuff that is part of the game world.
Physics and polygon count are what we're talking about here.
You really don't have any idea what you're talking about, so just stop while you're ahead.
Hey Lord Vader - ignoramus - yeah, you.
Killzone 2 and Uncharted 1 and 2 (you know....pretty much some of the best, if not THE best looking games this generation) have no install. Now shut up and go away.
For someone who can't even spell Champion right, I'd take your opinion as having less weight than the air around me.
FUD
Not a blockbuster? From people that have been actually playing the game....they've said it's incredibly addicting and that the production values are absolutely stellar...more so than anything they've ever seen.
I see no reason KZ2 can't be a blockbuster title.
My eyes will bleed when I play Killzone 2, and I will enjoy every second of it.
I'll be playing at 1680 X 1050.
It's an HD3850 512MB 256-bit GDDR3 PCI Exp.
There has been no official reveal on the 360 yet, anything shown on Alan Wake has probably still been running on a quad-core with 4GB of RAM. The last tech demo that was shown...the dev himself said this:
"let's demonstrate what we can do with 4 CPU cores"
Wait for an official 360 reveal to judge how good this game is actually going to look.
I'll pick it up on PC. I trust my 4GB of RAM and 512MB ATI card to give me a better experience than on 360. Better draw distance (less TILING), better textures, consistent framerate, etc.
polf
Yes, I do. Doom 3 was an amazing sight to behold, and it still is to some extent.
I believe Killzone 2's incredible lighting system is a leap into true, completely dynamic lighting from all sources. Muzzle flashes, light bulbs, lights on armor suits, explosions....everything casts rays of light, and in turn....shadows. Glorious, wonderful shadowing.
Although I think the next true leap in lighting will be consistent use of real-time global illumination like you have ...
Good lighting?
This looks like crap Unreal Engine post-processed FUZZY lighting.
Nothing looks special about this engine at all. I hate fuzzy lighting. It's not amazing, it's annoying and way over the top.
Hey look at me everyone! I can add lots and lots of bloom to every single object on screen and say I have an awesome lighting engine!
Killzone 2's lighting engine, as well S.T.A.L.K.E.R. (with global illumination turned ON!), are unsurpass...
Regular news outlets absolutely FAIL at presenting gaming -related news.
FAIL FAIL FAIL. They never get ANYTHING completely correct. It's an embarrassment.
You literally have no life.
DragonWarrior -
Frankly, your opinion about Bioshock is just plain retarded. You can indeed be wrong about the actual quality of a title, despite the fact that it's your opinion.
http://www.metacritic.com/g...
http://www.metacritic.com/g...
Yeah I got that on my first playthrough, along with full skill points in small weapons (rifles, smg's, semi-auto's, etc.). By the end of the game, my damage rating for the hunting rifle was like....30-something with it fully repaired lol.
LOL I got headshots like that all the time with VATS. Nothing special here. I exploded HUNDREDS of heads. THOUSANDS, maybe. Especially with the sniper rifle and the hunting rifle....oh my GOD.
AHAHAHAHAHAHAHAHHAHAHAHAHHAHAA HHAHAHAHA
LOL @ full retard
Les Grossman:
"Now take a step back....and literally F*CK YOUR OWN FACE!!!!"