@RDD - The boss battle music is actually from FF7, just a different part (Bizarro Sephiroth) The music's done really well, but it's still not always clear that it's the same thing as the original.
It's amazing that this article doesn't mention the fact that Kinect was *bought* by Microsoft, not created by them. It seems as if the camera had been downgraded since its initial non-MS inception due to costs, but that's not creating anything, that's cost-cutting.
Michel Tombroff is either missing the point or just wants attention. If he really wants to know what "very complex problems" were encountered and fixed upon creating a direct competitor ...
LOL!!!! That is just plain hilarious! "Get out of there!" was probably my favorite line.
I've gotta say, that's very well done for a fan joke.
Wow, it looks like they uprezzed assets from the iPhone game. Anyone with a PS3 that's interested in this should at least take a look at After Burner Climax first. It's quick, but it's a great-looking and replayable arcade-style jet fighter. Still, I'm with N2G - the fun doesn't actually start until the new Ace Combat is here.
It's hard to dispute some of these for their artistic value, but there are so many great-looking games out there, and some of these pale in comparison to others based on why he liked these games:
1. God of War III is a great-looking game and a technical powerhouse, sure, but Uncharted 2's environments are often as much of an architectural feat as they are graphically beautiful. I'd put UC2 over GOWIII.
2. Secret of Mana III... no, he got that one...
Cheer up, Leon. At least you're not playing Guitar Hero this week - those guys get Weezer's "Beverly Hills," "Pork and Beans," and "Island in the Sun." I'd rather play Rock Revolution than have to endure those three tracks.
So long as you've beaten Sin and Punishment 2 at least once, I've got respect for a Nintendo fanboy.
Still, consoles are pretty cheap these days. If this really is all that Howard is saying it is, you may want to put forth a little cash for a non-Nintendo console, or to soup up your PC.
"You almost feel like you have a new console when you see the game.”
That's a big, big quote. Given that Todd Howard is not Peter Molyneux, that's something that got my attention very quickly. I hope beyond hope that this is Elder Scrolls V.
Square Enix is a conglomerate including many different little development groups. It's not like Team FFXIII moved to Gun Loco, it's one of the Europe (Ltd)groups, most likely an Eidos-originated group. Don't break out the air raid sirens, PS3 gamers, it's okay.
The game does look pretty cool - kinda Borderlands-ish, and you can't go wrong building on that game's strong points. I do wonder what they mean by "sprint-action" though. You ...
Ohhh the Flamelurker. My slow-moving melee character was massacred by him.
Here's a hint - see the spine-looking thing to your left as you enter the area? Get him on the left side of that (near the wall), and maintain a safe distance on the opposite side of the spine. He'll run at you but fail to realize the spine's in his way, and he'll just keep running in place. Get a ranged weapon or spear and you can attack him over the spine with minimal risk of bein...
As soon as I found out about the gameplay in Demon's Souls, I made a round of calls to game stores. Only found one place that was a good 45 minutes away that had it in stock, and of course I drove there immediately. Worth every mile I drove and then some. Demon's Souls is much, much more than just a game - once you're into it, it's a psychological experience.
Actually, a bunch of core-directed, risk-taking current gen Nintendo games are gaining a cult following. Nintendo didn't just take the motion-control risk; they've given quite a bit of support to daring third-party companies. Think about Knights in the Nightmare, which was initially just a DS game. Or that Nintendo would even think of investing their cash in Treasure to make Sin and Punishment 2 (it was almost a "second-party" investment)- heck, the first game didn't ...
Dude, Mario Galaxy was just Mario in space with the same look and feel. Final Fantasy VI was just Final Fantasy IV with a few different rules, better graphics, and a new story. Uncharted 2 was an improvement on Uncharted. Bioshock was a new iteration on System Shock 2. So what?
Okay, I get the Bioshock 2 anger. That was more an expansion than a sequel. This sure doesn't look like it. Now, if this game consists of a first-person perspective with Big Somethings, plas...
The soundtrack is worth the price of admission if you're a music-heavy gamer. It's really cool how parts of the tracks evolve from 8-bit sounds to live instruments! Go figure this reviewer reserved half of a sentence to include anything about sound. "Foot tapping chiptune soundtrack."
It really is a game where you die, restart the level, gain more experience, and get better. Items are extremely necessary. For people that liked Half-Minute Hero, you'...
Ridiculously short article with not much to say. It also put casual gamers into one group - is he talking about Farmville casual gamers, or workout-only casual gamers, or retro-style gamers? I have no clue, but many of the casuals that play workout games wind up not having much fun past the first month of playing. It becomes a chore like any other workout machine.
Also, casual gamers don't have bias? We all have opinions with an individual slant, it's part of bein...
Sagetech, BlazBlue hasn't been around for that long and we've now seen two iterations. Just because subtitles are changed instead of numbers or x's being added on, along with some DLC, doesn't mean we won't see the equivalent of your Kamehameha version when all is said and done.
The idea is that for this version of the game, again, not released that much after the original version, they should have included all of these planned DLC characters to make it a...
I don't mind even the shameless milking of IP from them; this isn't the problem with Capcom. It's just the bad big-game decisions they've made in the recent past.
For example, what is going to net you more profit globally - buying an anime license and making a smaller (but good!) Tatsunoko v. Capcom only on the Wii, or going right out of the gate with MvsC 3 on the more powerful consoles with more actual gamers? That's a marketing misdirection.
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Figured that's why the title of the game wasn't in the headline's title. I'm still waiting for a US release for Einhander... still... waiting... *snore*...
If you're looking for historical/nostalgic value, MK2 really did hit the gaming world in a big way, whereas Third Strike didn't quite have that wide outreach... but seriously, who cares?
If you're talking about quality (and that's what I would measure if I were doing this list), everything from the graphics to control mechanics to the soundtrack (one of my favorites!), 3rd Strike would be at the top without question.
In conclusion: Mr. Workman...
Dude, I just ate a grape. Figuratively.
Seriously, this sounds like one of the most awesome game prospects ever. That's a genius triple-decker, and I can't wait for some solid info on the game.
(edit) And... it's being developed by Q! Holy cats. Where are those grapes?