This is a multiplat.
That's bullsh*t. You don't have to sit through 60 hours of dreck in order to label it as such.
If the narrative is dull, if the story is dull, you don't have to get to the end of it to say so.
I never finished FF12, because half way through, I got sick of the slow pace, pointless grinding filler sections, contrived plot, and stupid characters.
One developer calls it sh*t, another one calls it a hit.
Yet you've only chosen to take into account one viewpoint. That's the problem.
Holy f*ck, you have your tin foil hat on tight. Or you have absolutely no perception on how the media operates.
This is almost a marketing puff piece. It quotes Sony executives and developers - heck, it allows a Sony executive to conclude the piece.
This piece, is aimed at the general audience. Not gamers. This is why it goes out of its way to explain why the game is exclusive.
Hardware shortages aren't exactly the worse problem to have, and it's one...
.
It's got no comments, because it's a copy paste of a failed story, which had quite a lot of comments. http://n4g.com/NewsPendingC...
When people say "Activision", they mean "Activision Blizzard".
Bobby Kotick is the CEO. Regardless of legal structure, Kotick is at the top.
----
Montrealian - No. Blizzard do not report to Vivendi. Blizzard are part of "Activision Blizzard" (the clue is in the name). The CEO of "Activision Blizzard" is Kotick.
This is a really simple concept - it's declared in all their SEC filings.
Sony should have really pushed the PSP Go.
Really invested in digital distribution.
Really invested in creating a viable space for minis.
But they didn't want to upset their retail partners. And now PSP languishes in the West when smartphones prosper.
Would you honestly set up a handheld development studio dedicated to the PSP? As opposed to say, iPhone development?
----
If the appstore is so poor as the guys below suggest, then why are there so many games on it? Why does the library continue to grow?
It's because low price has been offset with lower costs of development, lower costs of distribution, and mass market appeal.
It's quite clear, from all the startups and activity in the han...
I found the body horror quite effective, and the guy looks like a complete badass - which instantly makes it better than DE2.
Blizzard may operate as an autonomous unit within Activision, that doesn't mean Activision can't call the shots when they feel like it.
Act out of line, and they'll smack the f*ck out of you like Infinity Ward.
...Battle.net will evolve into Activision's own version of Steam.
Like Steam, it's starting off with simple goals, in this case - improving matchmaking on Blizzard games. Steam started out as a patch updater for Counter-Strike.
But they'll build and build on this until it becomes their official distribution client.
...without actually stating any arguments against this.
Not surprised.
And blows this away.
----
Re: Oldsnake007
I'm sorry that my simple logic is blowing you away. The point is, that previous CryEngines weren't multiplatform, so couldn't compete with UE3.
It now can.
What did you expect from a retailer's blog?
Buy them both from Zavvi right?
Do you really expect Amazon to tell you not to buy a product?
Killer, I don't disagree that people may prefer Killzone 2 over Crysis. The things they do are a lot different. I think most would agree that Crysis has a slower pace, and allows for more lateral gameplay.
But your original point was about the engine. And the Cryengine can do so much more.
Given that the original Crysis can do better than KZ2, I'm pretty sure the second one will too.
On PC that is, I don't give a toss how it looks on your Wii.
Other games don't have the bonus of being "brilliantly atmospheric" at the reviews.
IGN are usually the ones that are all smiles, giving glowing previews, and 8/10s or higher.
This seems to be a pretty frank and honest take on the current word on the street. Refreshing.
Ubisoft is dead to us.