atleast 10x amount of memory assest leap from last gen..and lot of game starting to look like prerendered or cgi..atleast 2000 years cgi...
realtime cutscene become trend,open world..
last gen 35million poly per character already impressive..this gen..above 60million poly is commons...ffxv had 100 million poly,infamous ss 120,ryse 85(although at beggining should have 150)..quantic dreams dark sorceror in early ps4 devs kit also around 69million poly...
not mention more...
lot of people from gaming website who tried the game for hours had that kind of impression first..then after actually hold the controller and play...no it was great..have faith in nomura and square
its not even close to be called 'port' of...
the game had been build on high end pc all these times...
its not even close to dmc....its has features like gambit and others
also..what a boring username and avatar...death gun?
action based jrpg might be a trend for awhile...
i dont think its degrading...the brand still strong...just people lost faith to the company..not the franchise
the devs itself full of harcore fps fans..cod..bf4..
no suprise
well.. it should'n been issues..its common for devs to inspired from another game and reuse same mechanics that might be usefull...ofcourse everyone want to have original things..but it shouldn' issues...not as it was trademark or something
beside...these splatoon devs was hardcore fps fans...cod,bf4...no suprise
rating is something that untrustable nowdays...lot of reason affecting how rating was given either personal and over dumber reason...also rating not entirely the best method to measure game...not mention some of website kind of racist to certain devs or publisher or race...
with that quality of graphics..having stable 30fps was more important...achieved 60fps was no easy task...not mention surely the devs doesnt want sacrifice those visual elements they give their all their had to make..
still depend on game and specs
not all situation will achive the numbers
depend on game and specs...
cpu bound situation or low end cpu might be most jump in performance percent for it while high end cpu might no benefit that much
why lot of people misunderstood here...it was for pc
this problem need to be fix long ago due to dx11 issues of handling task on cpu while console already run on low level api
20% sound big,but still,it depend on the game running and the specs...
mantle is closest things to dx12,the benchmark give general idea how the performance would be between different specs and games
the article doesnt explain much why they think the combat was done right..
another clickbait maybe?
it was for pc,also it still depend on the games and the specs
pc performance was lagging behind due to this unoptimization of dx11 compared to console which already run on low level api
dont expect much improvement on xbox one,even phil spencer acknowledge it might doesnt bring much different
980 more worthy than titan in term of either performance and price
too bad,i think ps4 is the most worthy console to be owned right now..put out resolution debate aside,and we yet need to see what nintendo gonna do with their awesome exclusive like xenoblade,zelda and splatoon
@mikeslemonad
290x or either 780ti or 980 more worthy
you can get those with similiar or better performance with lower price than titan
lot of people buy console over exclusive titles...especially it was impressive exclusive titles from awesome studios
it was big...if you see last year gdc presentation of infamous,ryse...and compared to last gen..it was huge leap...texture size,assets,physics,100 millions of poly per character (uc3 was around 35m)...realtime cutscene become trend..it was huge leapt