I mean, it very well could have sold that much but how are they counting these sales? A sale back at $60 is a far cry from the deep freezer it usually sits in. The Callisto Protocol has gone on sale for as cheap as $5 sometimes and has literally been given away for free on nearly every service at one point or another.
I mean, shouldn't it? Not only is the PS5 Pro an enhanced version of Sony's console this generation but it has also arrived almost four months after the other platforms. Plenty of time for patching up things. That and having the DualSense feedback, it'd be strange if it somehow played worse on the more expensive and updated platform.
Twelve live service projects was ridiculous to begin with, there's only like... six? Maybe eight? Live service games right now that are actively popular and aren't floundering in some way or another and they thought they could just release multiple without cannibalizing their own audience? It was bad planning from the start.
Until Dawn was even worse than Concord? Damn, I know no one seemed to care at all about the thing and I didn't hear anyone talking about it after release but to think it did that poorly... Probably a good thing I didn't bother.
People actually pay attention to the user reviews? User reviews on Metacritic are more of a cesspit than even N4G is.
No it doesn't. Either conserve your use or swap your protagonist to mage for a bit and beat down the weakling enemies that respawn frequently and can be killed in overworld fightinng. It's not much but you'll get 1 MP back per kill and can easily grind some back if you are that desperate.
Well of course it is going to be better. It was always going to be better. The question is, are the incremental improvements such as extra ray tracing and a slightly enhanced graphical mode worth the massive price tag? That is what actually matters.
Why are they acting surprised? They literally stated that this was going to happen if users were only paying for the basic Xbox Game Pass before which has now transitioned into Standard. Is it bad? Yes, but it's not like there was no warning. Those who have Ultimate will find that these games are still there and fully playable.
It's a preview demo designed specifically for a single slice of gameplay shown to only a select few people, not a demo for the general public. Is the writer of this too young/inexperienced enough to not remember the E3 floor demos? They are literally created to show off the game but also be tuned to allow the previewer to finish no matter what, otherwise we get the stupid previews with writers saying they didn't know how to jump or shoot properly.
N4G submitting its own articles insulting Xbox rather than the devs. Never more of a circle-j than this.
I've been seeing mostly mixed reactions to just general negativity about it being yet another "hero shooter." There's already a heavily saturated market for that at this point and while it's possible for a newcomer to come in, I doubt it''ll last.
I think this is the first post I've seen on here that had N4G as its own story. Like... literally linking to a different version of N4G that they created themselves. Why are we making an ouroboros here?
Hard to judge honestly. The game's had problems since launch and, being a sort of clone of one of Hoyoverse's biggest games already paints a target on it for negativity. Combine that with ZZZ coming out in a couple weeks and there's potential for a flop but I don't think it's even close to the end of the road yet for WW.
Not saying that the game is doing good, who knows what the sales are or if they'll ever be revealed, but I always see people touting out the Steam CCU for Xbox/PC releases and saying the game is doing bad because of it. Yes, the game came out on Steam but it is also playable on PC through Xbox Game Pass, which is run through the Xbox App on Windows.
Meaning that anyone who wants to play it on PC and has Game Pass will do just that, run it through the app. Why buy it on...
Ronin picked a really bad time to release. It arrived a week before Dragon's Dogma 2 and was blown out of the water in pretty much every way.
You can literally edit your character using in-game gold, dropped from monsters or obtained from selling items, as soon as you reach the first main town. You can even use Rift Crystals obtained from other people using your pawn or dropped from monsters to change your entire character or Pawn. It's paying to avoid doing something that is literally in the game.
Probably helps that Skull and Bones showed off just how poor a pirate game it ended up being. Sea of Thieves scared it during development and is going to nail it in the coffin with a PlayStation release now that it is finally out.
As per usual with this site and no one reading the actual article, Toys for Bob is indeed going independent but will be "exploring a possible partnership between our new studio and Microsoft" from the company's own statement.
You need an account for literally anything these days. You need a Nintendo account to mess with any of Nintendo's side games let alone Microsoft. You need a Steam account to play a Sony game on Steam, GoG, Epic, etc. God forbid people have to make an account that is completely free.
Anticipated? From everything I saw leading up to it it wasn't exactly blowing minds prior to release. The company was even running promotions to try and have fans flood websites to try and make it seem like more people wanted it than they actually did. So it only makes sense that it'd flop after stunts like that.