There should actually be at least one more option; these screenshots from DualShockers show that there are two 1080p "movie modes," one locked at 30fps with the better visuals like you said, and another without the improved visuals but with an unlocked framerate, so it'll probably run 30-50, depending on what's happening on screen.
@CapitalGameNZ:
Where's your source on Sony 'revising down their estimate'? That didn't happen.
@Taero: Yeah, that's what I meant.
This is the right answer. It's still sold out in a lot of markets, so it does more harm than good to advertise it when people can't get it; you end up wasting your marketing dollars just to frustrate consumers.
Despite the shortages, it's still outsold Oculus and Vive combined, and Resident Evil 7, the most AAA VR game yet, is coming out in five days and it's exclusive to PSVR for a year. There's no reason for concern yet.
Well, even Septic, VideoGameLab and gangsta are in here agreeing with the disappointment, so it's gotta be rookie and his sad army of backup accounts. The lone, deranged warrior fighting till death, haha.
VideoGameLab finally sees the light, haha.
@PeaSFor:
Well there hasn't been a true exclusive on Xbox platforms to score a consensus 90 or higher since Forza 4 in October 2011, over five years ago; if you had put your heart and soul into fanboying for a platform that performed so miserably like rookie did, you might lash out by making pitiful comments to get repeatedly banned too :(, haha.
Yeah, TLG looks gorgeous. The pre-release gameplay videos did look like an early PS3 title (minus Trico, which PS3 could not have rendered like that), but the final product running at ~1900p on PS4Pro with HDR is fantastic--way better than the pre-release videos.
It seems like people forget every year that PSX is more focused on indie games; the big announcements come from E3 and Tokyo Game Show. They announced a couple bigger titles at last year's PSX, like Ace Combat 7, Ni no Kuni 2, Paragon, and showed gameplay for FF7 Remake and Nioh, but most of the announcements were smaller titles, which I'm fine with, but these sites (and fans) should keep expectations in line with what Sony traditionally uses this conference for.
Yeah, the Pro 4K version of Rise of the Tomb Raider looks fantastic in the comparison (seen here: https://www.youtube.com/wat... ) and that's going up against an i7/Titan X combo ($1500 alone); even if someone wants to be overly critical and say it only looks 75% as good (which I would call 90% as good), that's still admitting that it looks top notch, for 25% of the price.
@spaceg0st: I listed mine on ebay yesterday, and during the listing process, there was an ebay message that said if I use their 'recommended listing options' (meaning that you do a 7-day auction with their starting price of $165), you get an automatic $228 (the trending price), as they will reimburse the difference if you make less than that. FIrst time I've seen that on ebay.
@Unspoken:
Whereas Digital Foundry, the site that actually knows about tech hardware, concluded:
"We expect Pro implementations to improve over time, and the first party Sony titles we've seen in the pipeline (Horizon Zero Dawn, Days Gone) looks simply sensational, but it may be some time before developers fully get to grips with the new hardware. But on the flipside, even in the here and now, even with so many different high resolution mode vari...
Yeah, I heard from someone that lives in Japan that pretty much every place in the big cities are still sold out, so they would've sold a lot more if they had more stock.
You can use a surround sound system, but it's not going to support the 3D audio, so it'll sound off. Imagine a car alarm blaring on your left in a non-VR game. When you move the right analog stick to look to your left, the car alarm shifts to come out of your front speakers, because you're looking directly at it. Now imagine the same car alarm blaring on your left in a VR game. Your head is the right analog, so when you physically turn your head left, the in-game camera is pointed...
It's a completely different style of game from Until Dawn; this one is more like House of the Dead, a rail shooter where you're on a roller coaster blasting monsters, probably two to three hours long max I'd guess.
And Persona 5...what a beautiful February.
"Sony has to ensure that the software is there, and it can't all be tech demos and short experiences. The question will be how much software will come post launch of the PSVR and how long we have to wait between releases."
Which has nothing to do with Sony, as that's the exact same issue and question that PC VR is facing. There hasn't been a single landmark VR title yet, and they've had months of release window advantage over PSVR.
@Rimfro: Why are you including the move controller price with PSVR, but not including the Rift Touch controller's potential price with Oculus? Because you're trying to be deliberately misleading.
I enjoyed GR2 just as much as the first one. It's not hugely different; the new gravity styles add enough variety to freshen up combat, missions and challenges. It's a bit longer, and the plot was more interesting to me, although more convoluted too. If you end up playing it, keep in mind that although the game's credits roll after mission 20, there are actually 26 missions, and you have to seek them out to get the true ending; I was surprised that they left like three more hours ...