I hate how people (fanboys/trolls in particular) try to treat the industry as if it is a fight to the death. Enjoy whichever plastic encased technology you've invested in and let others do the same. Let the people who market and develop the consoles handle the "competition".
They're actually making a strategy guide for a video game!? Are you serious!?
/sarcasm
In other news the sky is blue and grass is green.
1) It's relevant info about something no one knows anything about yet.
2) It's straight from a developer.
Is this really a game dedicated to furries or is author a regular of 4chan?
What an original topic:
http://www.n4g.com/gaming/N...
http://www.n4g.com/xbox360/...
Double the achievements? Comparison? He wanted to?
They just now got around to reading last month's GameInformer?
Aren't these just the screens that were posted in the latest GameInformer?
It's technically supposed to be a horse (i.e. My Little Pony).
The guys at Beyond3D (GrandMaster of DigitalFoundry to be exact) say it's 720p with 2xMSAA and so that is what it is.
http://forum.beyond3d.com/s...
/End topic
Where is GameZine's evidence? They're just playing "he said, she said".
Why do people still sound surprised that high-end games don't render in 1080p? It has become industry standard to render games in 720p or lower resolutions simply because their is not enough horsepower to divide between particle effects, AI, animations, rendering/aliasing, etc.
We won't be seeing 1080p rendering as an industry standard until next-gen (more than likely).
Way to put a spin on the original topic:
http://www.n4g.com/ps3/News...
Oh please. Would be way too over-priced.
That is so win.
I never said it wasn't, just that developing for it doesn't seem as "easy" as they make it out to be.
So says the 4 pr 5 years of development, millions of dollars spent on the budget, and countless number of employees and resources used torwards the project.
Speaking of living in caves...
Fresh out of Japan? People have been talking about this for a month or two now.
For now they're PC only but VALVe is working on porting them to the console. The Xbox 360's limited memory is causing problems as is the size and number of all the updates.