Nice teasing there Valve, now get back to work
Yeah, both of them are a steal for that price. There is no excuse in not getting them
You do know that Cry-Styves stands for Crytek's Styves, right? Or you are just new in the modding scene and don't even know that Styves has already released the shaders
Original is washed out. Pay attention to the characters as there is a huge difference
Even if the game was meant to be a DX10-only game, you can't possibly think that Remedy, a small studio that is now working on two titles for two different platforms would implement DX11 with optimized tessellation and such... can you?
Point is that when it was cancelled, Alan Wake was a DX10 title and we know that there are a lot of DX9 PC gamers. Want to see what happened to DX10-only titles that were not as massively exposed to the market as BF3? Look at Shattered Hori...
If you've read about SNES hardware as you claim, you'd knew that it can produce colors from 15-bit palette (hence the 32,768 colors). It was an obvious trap.
Moreover, as it was said, this game is reffered metaphoricaly as a 16-bit and not literally (and it was explained above). Ironically, you failed to even realize that in an attempt to show off your 'skills' which is just sad man. Really sad.
You are so ignorant. 16-bit stands for 16-bit consoles era, aka Snes that had this kind of games. So you better know one or two things before trying to 'play' it like you know everything because apparently, you don't. When we entered the 32bit era, this kind of games vanished as we moved from 2D to 3D. But I guess you are new to the gaming, because everyone that was gaming back then can relate to this and see the resemblance. Okay, thanks, move along, c ya, bye bye
Not sure but for 2.5 bucks it's well worth even for its SP mode
They went nuts with the tessellation on the walls bricks, that's why DX11 had such a high performance hit. Obviously, the didn't optimize it but it's good that they are still working on it
For that price? Definitely
Well, DX11 works better now. The only performance culprit right now are the PhysX effects (even if you have a dedicated GPU for them) which won't be fixed IMO. Rocksteady should have used the PhysX 3.0 SDK
If you get 30% performance boost (even when there are only particle effects), it's definitely not a misleading title.
Ironically, it is true. Use it. A lot of us show performance gains in cities
Yeah. Modders are a big help when it comes to PC games
Estimated price is 499 euros/ $549 USD
Yeap, all of the spiders are replaced. LoL. Can't be un-seen now :D
To be honest, when I used my beloved Radeon 9800Pro (yeah, it's been a while since then :P ) I hadn't encountered any major issues. Well, apart from the OpenGL games but there are not that many nowadays.
To be honest, I'm more annoyed that a lot of games are not 'SLI approved' and that Nvidia doesn't include the SLI profiles prior the games' release. Trine 2 (you had to manually enable SLI by selecting AFR2) and WRC2011 are two of them and Red Fact...
yeap, the current Zelda game really deserves the spotlight
Gotta agree. Can't believe how amateur-ish Bethesda acted