john2

Contributor
CRank: 94Score: 2935210

Gotta agree. Can't believe how amateur-ish Bethesda acted

5189d ago 3 agree2 disagreeView comment

Nice teasing there Valve, now get back to work

5190d ago 0 agree1 disagreeView comment

Yeah, both of them are a steal for that price. There is no excuse in not getting them

5190d ago 0 agree0 disagreeView comment

You do know that Cry-Styves stands for Crytek's Styves, right? Or you are just new in the modding scene and don't even know that Styves has already released the shaders

5190d ago 1 agree0 disagreeView comment

Original is washed out. Pay attention to the characters as there is a huge difference

5190d ago 2 agree1 disagreeView comment

Even if the game was meant to be a DX10-only game, you can't possibly think that Remedy, a small studio that is now working on two titles for two different platforms would implement DX11 with optimized tessellation and such... can you?

Point is that when it was cancelled, Alan Wake was a DX10 title and we know that there are a lot of DX9 PC gamers. Want to see what happened to DX10-only titles that were not as massively exposed to the market as BF3? Look at Shattered Hori...

5190d ago 5 agree0 disagreeView comment

If you've read about SNES hardware as you claim, you'd knew that it can produce colors from 15-bit palette (hence the 32,768 colors). It was an obvious trap.

Moreover, as it was said, this game is reffered metaphoricaly as a 16-bit and not literally (and it was explained above). Ironically, you failed to even realize that in an attempt to show off your 'skills' which is just sad man. Really sad.

5190d ago 1 agree1 disagreeView comment

You are so ignorant. 16-bit stands for 16-bit consoles era, aka Snes that had this kind of games. So you better know one or two things before trying to 'play' it like you know everything because apparently, you don't. When we entered the 32bit era, this kind of games vanished as we moved from 2D to 3D. But I guess you are new to the gaming, because everyone that was gaming back then can relate to this and see the resemblance. Okay, thanks, move along, c ya, bye bye

5190d ago 0 agree1 disagreeView comment

Not sure but for 2.5 bucks it's well worth even for its SP mode

5191d ago 0 agree0 disagreeView comment

They went nuts with the tessellation on the walls bricks, that's why DX11 had such a high performance hit. Obviously, the didn't optimize it but it's good that they are still working on it

5191d ago 0 agree0 disagreeView comment

For that price? Definitely

5191d ago 2 agree0 disagreeView comment

Well, DX11 works better now. The only performance culprit right now are the PhysX effects (even if you have a dedicated GPU for them) which won't be fixed IMO. Rocksteady should have used the PhysX 3.0 SDK

5191d ago 0 agree0 disagreeView comment

If you get 30% performance boost (even when there are only particle effects), it's definitely not a misleading title.

5191d ago 4 agree1 disagreeView comment

http://forums.bethsoft.com/...

5192d ago 0 agree0 disagreeView comment

Ironically, it is true. Use it. A lot of us show performance gains in cities

5192d ago 1 agree0 disagreeView comment

Yeah. Modders are a big help when it comes to PC games

5192d ago 1 agree0 disagreeView comment

Estimated price is 499 euros/ $549 USD

5192d ago 1 agree0 disagreeView comment

Yeap, all of the spiders are replaced. LoL. Can't be un-seen now :D

5192d ago 0 agree0 disagreeView comment

To be honest, when I used my beloved Radeon 9800Pro (yeah, it's been a while since then :P ) I hadn't encountered any major issues. Well, apart from the OpenGL games but there are not that many nowadays.

To be honest, I'm more annoyed that a lot of games are not 'SLI approved' and that Nvidia doesn't include the SLI profiles prior the games' release. Trine 2 (you had to manually enable SLI by selecting AFR2) and WRC2011 are two of them and Red Fact...

5192d ago 0 agree0 disagreeView comment

yeap, the current Zelda game really deserves the spotlight

5192d ago 3 agree0 disagreeView comment