john2

Contributor
CRank: 94Score: 2935210

Although I'm a PC gamer, you do realize that the first Splinter Cell game was meant to be an Xbox exclusive title, right? Yes, the game was ported on the PC at a later date, but it was developed as a console exclusive title

4860d ago 1 agree0 disagreeView comment

Yeap. DX11 is a better than DX9, no doubt about that. But a 300% performance boost due to a different API? Unlikely

4861d ago 0 agree0 disagreeView comment

@Blacktric: The press release has those shots listed as Trilogy Screens. No ME1, no ME2, no rehashed images. If BioWare didn't improve anything at all (or used older shots), that's their issue.

4862d ago 1 agree2 disagreeView comment

EA did not provide much information but the first Mass Effect seems to be using the latest lighting system that was used in ME3. This was something that happened with the PS3 version of ME2, so there is a high chance that BioWare has tweaked the visuals to a degree

4862d ago 5 agree1 disagreeView comment

yeah, it's amazing what modders can achieve

4862d ago 4 agree0 disagreeView comment

@Persistantthug:

Actually, you are wrong. If you're using a laptop to game, then you're doing it wrong. Not only that, but there are options to adjust the graphics if your laptop/Wamart'ish PC is not capable of running a game at High details. In fact, laptops would benefit from removing that as by reducing the details, they'd be getting a smoother gameplay experience. And a single GTX275 - yes, that really old GPU - is plenty enough for visuals that are even b...

4862d ago 13 agree2 disagreeView comment

The CPU offload was introduced as a console optimization and should stay only on consoles, plain and simple. If developers want to take advantage of the CPU, then by all means they should do so. Let them overhaul the AI for example with more complex calculations. CPUs though should not do graphical things on the PC, especially when we have all those powerful cards. What you also fail to understand is that even high-end CPUs would benefit from its absence on the PC. And last time I checked, de...

4862d ago 16 agree3 disagreeView comment

Well, Keilany is using his computer to take those shots with the engine running in real-time so there is no need for a cloud service (though the engine supports it)

4865d ago 0 agree0 disagreeView comment

@Are_The_MaDNess: PokeMMO requires the ROMs (normally, you should own them and not download them illegaly). This is a free-to-play project. Yeap, gotta agree that it's still in beta but it has potential ;)

4865d ago 0 agree0 disagreeView comment

Well it is new cosplayers for a freshly released game. So you got something that is new for a newly released game ;)

4866d ago 1 agree1 disagreeView comment

here is hoping that Treyarch will deliver, especially on the PC as it will be a DX10/DX11 title

4867d ago 1 agree1 disagreeView comment

Looking great. Good job Crytek

4870d ago 6 agree4 disagreeView comment

Doubt next-gen games will look better than this. Here is hoping though

4873d ago 1 agree2 disagreeView comment

looks great indeed

4873d ago 1 agree0 disagreeView comment

Curious to see what SLI bits Nvidia used for Sleeping Dogs this time around

4874d ago 4 agree1 disagreeView comment

yeap, they are really awesome. Can't wait to see ArmA 3 and a DayZ mod for it (or the stand-alone version of DayZ)

4875d ago 1 agree0 disagreeView comment

Open mouth for more power, lol :D

4876d ago 0 agree0 disagreeView comment

This is the what needs to be fixed now, the grain/noise effects. Don't if they can reduce it but it will be awesome if they actually do so

4876d ago 0 agree0 disagreeView comment

That sucks indeed :/

4878d ago 0 agree0 disagreeView comment

Sadly, it has been confirmed by Bohemia that those Czech men were members of the company

4878d ago 3 agree1 disagreeView comment