The biggest thing about Final Fantasy's MMO market however is the immediate pull of the game's title. They are better off fixing the issues now and retaining a better reputation for the next attempt.
Failures at title launch for an MMORPG are almost a signature. WoW had it, DCUO had it. It's all about longevity, which Square Enix is working on now.
I felt like it wasn't as good as what the teaser trailers put off.
Nah. Most small sites make stories out of IGN, Kotaku, and GameInformer articles.
Naturally this wouldn't be good for politics. At least we can look forward to that post-war honeymoon period afterward.
Commercially yes, but as mentioned, critical failures. You'll see Call of Duty falling away to competitors if these sorts of issues continue.
The initial hype trailers did more for the franchise than this reveal. Expectations were just set too high for users from the Battlefield 3 video, and fell so far to get to the actuality of MW3.
Hardcore fans cannot be alienated. That's the definition of hardcore. You've just got to give them a product that's true to the brand and they will keep coming.
Yoshida is in place of a former producer at the studio, and has since been working on this ideal for complete revamping of the title. Expect nothing but improvement from him in the future.
Yes, I agree that patches that don't fix anything wouldn't be productive, but "nerfing" certain weapons will irritate someone, no matter which direction they modify the equipment. What is important is to make sure that users can't turn themselves into walking explosions, or to have the ability to hide in and shoot out of a rock.
Users want to make sure that there is a fix for basic errors in the title as they are discovered - after all, the new micro-tra...
I don't think that's going to happen as users could just use the iron sights as is to generate the same effect. This would be the Alpha stages of testing, in which they work out early balance. Entire maps of the title will be lost to this state, let alone small perks similar to the one you've mentioned.
They got cut off for laundering through the service. Those companies didn't really moderate how the process was taken care of. I'm sure Activision wouldn't make the same mistake if they monetize in this way.
Oh, I agree. That would generate a ton of revenue for the company as well. Consider this - Graphics or cash? I'll take the chance to earn money from my title, thanks.
I figured that the image posted here will be used as a thumbnail on Activision's site, and the "Callofduty.com" landing page.
It's this kind of cover art that makes me pumped-up for the title.
I purchased the title "Need for Speed: Hot Pursuit." I received a two day free pass to race online. Nothing further.
I think it should be noted that it is EA's direction to have you purchase a pass to play titles online in EXISTING online racing titles, and the Mortal Kombat title released by NetherRealm Studios requires that you have an online pass as well - so if you were to pick it up used, you would have to pay a premium to fight people online.
You know, this could actually translate to a HIGHER quality title over time, with support financially pushing the title to expand faster and more often, including more weapons, vehicles, environments, etc.. If you love a title as the fans clearly do, they might be willing to shell out more cash to pick up more content faster.
That would be fantastic, but it has to be secure first.
Sounds like something that is possible, but expect Microsoft to come out with a tech demo with the power of the upcoming console, which would just be essentially a PC with the desired specs.
Users will own what they will. Most titles go cross-platform, and users who aren't a fan of motion controlled gaming or Halo don't really need the Xbox 360.