Does nintendo have the IP ownership of JFG because Rare was the dev.
I remember reading somewhere that 9 & 10 sold well under Capcom's expectations. I'm not entirely sure if it's true since I don't remember the original source but I bought both 9 and 10 and would love to see X9 or another 2d megaman game on consoles.
Officially waiting for DLC bundle at $20 price tag.
Totally agree. I would like to see SE hire some writers to give us an unforgettable story instead of the same "blah blah blah, save the world bull crap".
...why?
From the gameplay video, it looked really disappointing.
I don't know how that having the release day and date with psn is relevant anymore since they allowed Joe Danger on XBLA.
Yakuza 2 > Yakuza 4 > Yakuza > Yakuza 3. Love the series, looking forward to seeing Yakuza 5 in the future.
More like how to save the Vita from gaming journalism. Too late, it was already dead on arrival. I can't believe people get paid for these troll articles.
I don't understand what you mean by gimmicks.
@dedicatedtogamers
But at least Capcom tried something different with the Street Fighter EX series... Nintendo should at least have a track editor in their 7th entry into the Mario Kart series. The Mario Kart games are always great but could you imagine people being able to make their own tracks and upload them for people to download, it would be crazy.
This info is coming from the same site that reported that the 3G model of the Vita was cancelled before Sony even gave confirmation that it was false. I'll take anything they say with a grain of salt or just pure bullsh!t.
No Super Metriod?!?
For shovelware? Then yes.
Oh well, if it was on ps3 I would buy it but I've got plenty of games to play that this doesn't bother me one bit.
GT Prologue had great numbers as well.
I was really hoping that MG Rising was going to tell Raiden's story of the events that occured between MGS2 and MGS4.
Pspgo was more of an experiment to test how the market reacted to digital only released. It ultimately failed but I think it was a major factor in Vita still sticking to physical releases.
I enjoyed Subshine a lot more than both Galaxy game but different strokes I guess.
Art of Fighting. You needed to complete a bonus round to be able to use the super though. I think Super Street Fighter 2: Turbo was the first to have the super bar though.