I would definitely be down for Halo 2 and Uncharted 1/2 and Mass Effect 1/2. Been a while since I played those.
Meh, I just played through this game. Wish they were releasing a re-mastered ICO, or Shadow of Colossus or Uncharted 1.
Oops, oh well can't edit now. I am sure you understand from reading the comment.
Can't wait to play it. Fantasia is such a trip, I hope they did the franchise justice.
I think it is still coming. It might not still be the same game they had in mind, but I do think a game called The Last Guardian is coming.
Could also be a test for Project Spark implementing multiplayer. They had talked about how they wanted to add the ability for multiplayer game creation.
It is the Justin Beiber of video game consoles!
4 hour gaming marathon might be long for you, but for me that is nothing! Especially the first few weeks a game is out.
My biggest issue is that it always seems to die on me in the middle of a game. If it wasn't an issue, I wouldn't complain. But it is, so I do.
Same here, I love it! And it just keeps on getting better.
No Destiny or Evolve?
2015 so far has been fun. I can't be mad. Forza 5 still has my full attention daily, same with Titanfall, Killer Instinct and Kinect Sports Rivals. Child of Light was brilliant, MGS Ground Zeroes was insane and Super Time Force was about as fun as a video game can possibly be.
And we still have Sunset Overdrive, Destiny, Evolve, Forza Horizons 2 and many more coming.
Plus this just means 2015 will absolutely epic!
The thing about stage demos is they are very scripted, they are meant to be seen and not played. Your goals for a demo are to create hype, your goals for a game are to make an experience that a user will want to actually play.
Lol, giving new meaning to the timed exclusive :D. Why even bother!
Counting the days for this one. Looks like it will be a great story and game.
Remember last e3 when this game was hyped by Sony as a launch title :D
IGN - Mario Kart
Gamespot - Super Time Force
Gamespot = hardcore gamers, IGN = casual gamers :D
It matters for displaying graphics, but gameplay it makes no difference. Every engine I have worked with uses a floating point -1 to 1 metric on the x, y, z axis. Every physics engine uses -1 to 1 metric. Of course you will have code that checks the resolution to see what versions of assets to load, but as for gameplay it has no role. For the most part developers see each object as a Rectangle or Circle, they don't even care what it looks like.
From a development/gameplay perspective resolution means nothing, frame rate means the world.
That is a lot further away than I was hoping.. Wish it was sooner, pretty excited about the game.
Depends on how long you consider to be far. I think we will see machines with it in Early 2015.