No areas ever become locked out at all, but you could miss some items that are based on drop rates. The minibosses and and bosses don't come back until the next playthrough.
Yep. And what do you think influenced the King's Field games? From's on record saying that Wizardry (a series from the '80s) is an influence to all of these.
Baltimore did something like this for the first time this year, too, at Artscape -- cleverly named Gamescape.
Nice to see a new game with some viable, alternative options. I suppose I shouldn't be surprised that it's from an indie developer, either!
Interesting comparison. What's even more interesting is that Dark Souls is inspired by classic Western RPG design (look toward the Wizardry series).
I'm also interested to see what the sales numbers will be for Dark Souls...I think Atlus said Demon's Souls sold something like a half-million copies in North America, which seems pretty huge considering that the game received little marketing exposure and open hostility from game journalists. If Dark Souls sells much more, maybe other developers will begin to take notice.
Multiplayer is supposed to be anonymous in Demon's Souls and Dark Souls. It's a design decision that supports the games from a thematic perspective. The lead designer described it as "a connection of mutual assistance between transient people."
"Maybe I'm being too hard on Batman. I mean, he's only had 72 years to work on this." That had me rolling on the floor!
What a disappointment. Seems that BioWare isn't doing anything innovative with their multiplayer for Mass Effect while other developers are innovating ways to incorporate multiplayer into decidedly single-player experiences (i.e., From Software with Demon's Souls and Dark Souls).
The article's saying that the game treats you like an adult and doesn't baby you, i.e., doesn't hold your hand and tell you exactly what you need to do at every step. The game lets you figure things out on your own.
It has nothing to do with content or themes.
Yeah...still don't see myself ever playing this one.
Sure, if you like getting freaky with skeletons, heh.
Yeah, games need to have better environmental clues. The fewer abstract solutions, the better.
I don't get it. How exactly does an upgrade system alleviate mind-numbing linearity?
If the next Infinity Blade is way less grindy, I'll consider it. The items are way too overpriced and the payout from enemies is way too small.
Can you at least still turn to stone with the Tanooki suit in Super Mario 3D Land, or did Nintendo take that away, too?
It's really a whole different beast from Company of Heroes, honestly. But if you already enjoy COH, I recommend that you try MOW.
This is all the instruction you need: http://4.bp.blogspot.com/_W...
"If you buy used games. You basically a pirate."
That's just ridiculous. And the U.S. Code disagrees with you.
Did I catch a reference to Return to Zork in there?