Modders are getting 25% of the money. Publishers get 40%, as if they need to be rewarded for having new content and bugfixes and things added for their games by independant devs, and Valve takes 30%.
E3 2014 had Xbox one footage.
It's not for everyone, that's for sure. I felt like giving up a couple of times myself, but something just pulls me back in.
There's 140 lvls in Bloodborne? Wow I have a way to good, only about 60.
Always heard of Witcher 2, never really looked into it, but Witcher 3 really caught my interest, I even started reading the books and they're not bad, similar to Game of Thrones but without as much of a general focus on the politics and more on the individual Geralt.
@Thunderbird
From what I've seen, Witcher games are vastly different from each other, maybe he appreciates the open world of 3?
Well they're releasing their own modkit, but it's up to Steam how they work it out. Maybe they can allow mod hosting on GoG (owned by the guys who own CD Projekt Red).
Yup, Steam gets a 75% cut, and on top of that, you need to sell 5 purchases first, of which Steam gets 100%.
They seem to think just increasing the pace 20x is the way to go, rather than going back to the well-paced style of MW2 and MW.
Black Ops 1 kind of figured it out, but then they just decided to go back to the new style.
You seem upset about something.
Did Bungie not say the same thing before Destiny was released?
Well I mean, the whole point of it is to make it fast.
I just realized while watching this how much it reminds me of the world of A Song of Ice and Fire. Even Charles Dance has a similar role to play as Tywin Lannister.
A fool is easily parted with his money.
How so? They haven't shown any gameplay.
Basically only 2 rules so far. If someone's in a fight with a monster, let them finish and heal up, and during the fight don't heal. If someone does start healing, rules are off and just go for it.
Good luck.
Seems a bit more Gears of War rather than the older Battlefronts, but we'll have to see how it plays out.
Battlefront 1 and 2 were capped at 32 players on all platforms aside from PC, which had 64.
Ugh, I really would not want a Skryim remastered. That game's over and done with, people still playing it are all on PC and have experienced enough with mods and such.
Oh yes, cause their last game flopped so bad and the devs are on the streets right?
That's not a lot tbh, when considering how many people use Steam on a daily basis.