Echo_
I would bet all my worldly wealth that if there was a blind test where people were given no hints as to what console they were playing on the majority wouldn't be able to tell the difference between the two. Even more so if you used the type of cheap TV's that the majority of people own.
Hmm, I feel completely different, I preferred Rorona but I really liked Totori and her adventure as well the side characters and I like all the games music. But to each their own, I can appreciate anyone who plays Atelier games. It's quite the niche.
Atelier Totori? Really?!? That's widely considered to be one of the most popular Atelier games... If you don't like the series that's a whole different thing but to pick that one game... that's weird. I'd honestly be interested to hear an explanation.
I'm not saying it was top on my list or anything but I will admit that game was pretty disappointing. The Higgledee's were such a downgrade from the familiars in the first game. And the story and side quests were so uninspired.
C'mon quit half assing it, say Uncharted and God of War... or really go out on a limb and say Uncharted and Ghosts of Tsushima.
You really need to step up your trolling if you want people to take you seriously.
DEEHULK88
How does that number change if you look at the whole generation?
Which console has the most GOTY winners and nominated games on it?
What you'll likely see is Microsoft saying a game is 4k/60 but only the cut scenes have RT. Or using minimal implementations of RT just so they can put RT on the box.
It's just marketing.
There isn't a such thing as "designed around ray-tracing". it's a hardware feature it's like saying a game is designed around anti-aliasing.
That is surprisingly rational.
Now let me be the first to say I don't believe rumors and I am not in anyway saying Spider-Man is an upcoming game but they are just saying it's not with no reason other than a Reddit post from a non-Sony employee.
Anyways, never believe any of these rumors, we'll know what next months games are when Sony says what they are.
It's not consumer friendly, it's prioritizing gamepass because Microsoft isn't confident enough in the sales potential of the SX to fuel a whole new generation. And the fact that Microsoft's next gen game development didn't start until 2018 after they bought new studios, so AAA quality games that take 4-5 years to develop won't be ready in time.
So they are trying to market their own failings as "consumer friendly" when they are in fact ju...
Games are held back by old hardware.
In what way is pointing out that PS5 has exclusive games that are a selling point inappropriate in a topic about next gen?
Well it's not helping expectations that Microsoft shows all their cinematic trailers on PC.
I have two possible scenarios just judging from the description.
A tool for indie developers to add AI random music to games keeping them from having to license music which is often one of the more complicated things in development if they have to use music they don't own.
Or if it could be used for streamers as an alternative to copyrighted music.
Both of those things would be extremely useful.to the people involved of course it ...
ElementX
People say "look at Grounded and Bleeding Edge", both were started pre-acquisition.
Blah Blah Blah just like Crack Down Sea of Thieves and State of Decay were all Don Mattrick's fault even though he left the company 5 years before the games released. It's just constant excuses with you guys. I wonder what you'll blame Grounded on... Because what ever you do you can't admit it's gamepass shovel ware designed to sel...
2017
Retail
Destiny 2 (Published by Sony Interactive Entertainment in Japan only)
Gran Turismo Sport (PlayStation VR support)
Gravity Rush 2
Horizon Zero Dawn
Knack II
MLB The Show 17
Everybody's Golf
Matterfall (Retail version in PAL, download only in North America)
Nioh (Published by Sony Interactive Entertainment outside...
once all cylinders are fired Xbox game studios can possibly be in a position to release more AAA content in one quarter of a generation than its competitors will do in its entirety
Your ignorance of how many games Sony publishes per year is astounding.
2013
Retail
Killzone: Shadow Fall
Knack
PlayStation Network
DC Universe Online (Published by Sony Online Entertainment)
Doki-Doki Universe
<...
Developer after developer say the same thing.
The SSD can change the way the games are designed from the ground up.