it was released at the right time, thats all I can say, just like Halo1.
ya like he think ppl are retarded.
they added enough to make me buy it again, lets just leave it at that.
actually even Reggie say games the are wii exclusive and has higher production value need to sell atleast 1 million copies to actually make profits. HoTD Overkill sold less than 100K overall, this is probably just as bad.
he is right, the tech are there, both hardware only support up to SM 3.0 technology, just a matter of how they can get either game to run as effectively on either consoles is another story.
thought cross game voice chat is too good to be true in the first place, too big of a feature for a tiny .1 upgrade. Probably won't see it until 3.0 or even 4.0 or never. One thing they should do is cut down everything that is not accessible in the in game XMD to speed everything up. Make a seperate interface would be better because most of the stuffs like video etc are not even accessible in game.
ya, basically, PS3 can do PCM 7.1, adding this wont make it any better, and we still don't know how good this DTS Neural surround is compare to lossless, or DTS HD. It was the same reason why many multiplatform last gen game has Pro logic 2 on PS2 and GC but not Xbox, that was because Xbox can fully support true digital DD 5.1 decoding in game which Pro Logic 2 unnecessary for xbox games.
half of them are fake old shots from Cryengine 2 PC. Nice try to make it look good.
I would laugh if its just a 2.61 update.
should be only 100 bucks more than what the GC is now. So like 150 USA.
the game will probably sell more than a million copies in JP along on PS3, and EU sales will probably be the same and US just a bit higher, so doubt it.
sad man, this is one of the best game I played on wii, even though its not very polished and glitchy. I don't think Madworld sell very well either.
well KZ2 was only out for 2 days in Feb......
gamebryo engine is crazy buggy, its like UE3 isnt bad enough they want to make their games worse. I dunno what those devs are thinking sometime, it was like all the dev use UE3 after Gears 1 and think that they can copy Gears success. Doesn't work that way.
I remember they were one of the dev to say that Wii was a fad. lol
I dont think its a problem with the port, the producer just want to the PS3 sounds like a great platform to keep the PS fans happier after pissing them off with the multi platform announcement. The game doesn't even look as good as SC4, with the "motion blur" or not; coded specifically with the SPU, thats got to be a joke unless your game pushes pose processing effect as heavy as KZ2 or even animation blending system as fluid and dynamic as Uncharted; so far they look like they are ...
``data is read at a fast rate``
basically mean mandatory install for PS3.
trying to get a head start with the sales, or will get out sold 3 to 1 like all the other capcom games. This way it won't look too bad.
GG already said their next game will push the system even further. Also, if you know who Ngai is, he played the pre alpha build of uncharted 2, he said it already looks better than KZ2.
the game is 10 times better when I play it with the dual shock 3. I think this game need a little of balancing because some of the weapons seems to be way too weak. The game is definitely a triple A PSP title..... atleast for me with ds3.