lol at the disagrees
https://media0.giphy.com/me...
@oasdada
I agree. I hear TW3 will bring players up to speed on what's happened but nothing compares to playing them yourself.
Not long to go now :) I think someone has asked about a Witcher remaster. He said no plans yet but he would like it to happen so maybe there is hope!
Cool i'm sure it will do well, i know ill be buying it :)
A brand new title??? That would be awesome!
Something about this video just makes me think of Gears. The style and color palet and the fact that its unreal engine probably.
Cant help but think of Gears 4 whenever i see U4.
Can't wait for Gears of War 4
Such good memories playing this game on ps1. I hope they do Abe's Exoddus next :D
I like to think some of us are more mature than that and simply have an interest in dx12 and how xbo hardware was designed to take advantage of it.
I cant be the only one sick of these fanboys putting down xbo all the time, yeh its had a rocky start using legacy drivers compared to ps4 launching with its intended api. but things change.
Lets face it, if xbox one had dx12 from the start and eSRAM was easy to use out the gate then we would not be having these r...
Or stupid fanboys that act like that switched from 360 to ps4 and continue the bs
@uth11
Yes but xbox one has eSRAM to counter gddr5 which can saturate all the CU on its gpu constantly if done correctly. This is where dx11 and the current eSRAM api is holding it back.
PS4 has the one memory pool to share with everything so only a certain amount of bandwidth can be allocated to the GPU. Only reason its easy to hit 1080p is the pure speed of GDDR5.
Once devs get to grip with eSRAM and have the new tools that are coming xbo s...
Ps fans also seem to forget how dx11 has certain limitations where dx12 and ps4 api does not. Xb1 is being held back by dx11 and the current dx11 esRAM api is pretty bad too according to brad wardell.
Nobody is saying xb1 is gonna be this unbeatable monster wen dx12 hits but man its not hard to see dx12 an this new eSRAM api will bring xbo up a level to where its supposed to be.
New eSRAM api will make a difference. Dx12 or no dx12. I dont think this guy knows if dx12 will make a difference they probly haven't even tried to use it yet due to deadlines so hes just assuming i think
@Runic97
That would be cool :) I suspect they are having issues with xbo version resolution due to limitations with dx11 and the not so good eSRAM api currently in use. Its a shame dx12 and the new eSRAM api is coming too late for this game but from what i have seen its going to be an amazing game and looks great either way whether its 900p or 1080p.
Edit @ Slasaru01 what are you talking about?? Links?? I haven't head that at all and from what Damien Monn...
So PS4 and XBO are the same graphically apart from a slight resolution difference. Good to know. I wonder if XBO will reach 1080p by launch day or if they will patch it in later. I suspect any dx12 support patches after launch for this game will be PC only.
Not long to go now.
This game will be amazing. I loved halo 4 i think 343 did a great job with it. And no doubt they have been listening to the community regarding multiplayer. I am very much looking forward to it :)
I think League of Legends could work like a top down twin stick shooter on consoles.
Map attack to right trigger or R2, set your Q,W,E keys as left trigger or L2 and left and right bumpers or L1 & R1. Set your ult(R) as pressing both bumpers at same time or L1 + R1.
Then you have face buttons and d pad to work with. Redesign the store and menus to be more console friendly and your away laughing.
@becauseImBatman
I hope you are right because that sounds awesome!
@badz149
Because its a teaser into what the campaign will be about. Not that hard to understand really it looks great.
Gameplay at e3 probably if that's what tickles your fancy.
It will be amazing no matter the platform.