gcolley

Trainee
CRank: 5Score: 36400

it is a game. this is why we can jump entire buildings in our cars, because we can't do it in real life without dying (and finding a really big ramp).

5436d ago 0 agree1 disagreeView comment

i think he was joking. might even be a joke about stupid fanboy reactions to edge scores. judging by his disagrees, this forum lacks any sort of sense of humor

5436d ago 0 agree0 disagreeView comment

how much does this one cost MS? seems to be the latest obsession.

5436d ago 0 agree0 disagreeView comment

i was having a rant once to my GF about MW2 auto aim and proved to here i could clear an are without looking at the screen. which of course i did just by alternating the triggers over and over while looking at the ceiling. and which of course she didnt give a shit

5436d ago 0 agree0 disagreeView comment

are these guys new to this industry??? way to show how clueless your company is crytek. why would PC need auto aim in the first place?

i bet they also swap the triggers in southpaw controller setup. another noob developer mistake... if they even have the option

seriously, do these guys know what they are doing when it comes to actual gameplay, or should they just sell their game engine and stay out of the actual making of games?

5436d ago 0 agree0 disagreeView comment

comic book films suck just as much comic book games, it is just other movies suck harder. other games do not.

5436d ago 1 agree1 disagreeView comment

just over all these negative articles that are passed off as news, just to get hits, nothing more. post something new and interesting instead of using your blog as a place to rant and maybe i will click on the link. unfortunately fanboys will click on the opposite to what i do and they outnumber me so this will continue.

how do the tired old topics just keep coming back from sad excuses for journalists. can't get hits the proper way, lets just flamebait. get a real job, i...

5436d ago 1 agree0 disagreeView comment

it depends on the game. RPGs always benefit from a game manual

5439d ago 12 agree0 disagreeView comment

sure you did!

5439d ago 1 agree0 disagreeView comment

wow, lighten up dude

it will be fun, nothing more. you know, why games are played in the first place

5439d ago 1 agree0 disagreeView comment

nobody likes a cry baby

5439d ago 1 agree1 disagreeView comment

attention whore

5440d ago 0 agree0 disagreeView comment

leave your brain at home day here at n4g, by the looks of the comments

5440d ago 1 agree0 disagreeView comment

i'll wait for the 2012 one. not buying this every year

5440d ago 2 agree0 disagreeView comment

you can jump (just noticed). kinda of removes the pacman aspect of the game where you gotta guess where the enemy is going to turn. now you just jump over them

5440d ago 3 agree0 disagreeView comment

burgertime.. my favorite all time intellivision game. i will most definitely buy this and play it once like all the other retro games i buy.

5440d ago 1 agree1 disagreeView comment

@ midgard227. you are exactly right. this really is another non-issue issue in this industry. a chance for fanboys to repeat their tired old zero tolerance BS they seem so obsessed about.

5440d ago 0 agree0 disagreeView comment

@OneSneakyMofo - each developer is different, some are better than others at fitting more on a disk. they just need to be more creative. when you have more than enough room you can just throw everything on it. sometimes more is not that desirable if less runs faster. this is where the ability of the developer comes in. optimisation can make a huge difference verses a lazy developer. larger files can equal longer load times, when compressed files can run in realtime. of course all developers w...

5440d ago 2 agree3 disagreeView comment

@DigitalHorror81 - did you actually understand that post?

5441d ago 4 agree12 disagreeView comment

it's a balancing problem. remember it is just a game

5441d ago 0 agree0 disagreeView comment