But there is no parity this time. Syndicate runs considerably better on the PS4.
My logic is fine. I am Turian after all.
But they also included non-baked lighting and dynamic time of day and weather. I'll take things being scaled down for those things and a steadier framerate all day everyday.
Being better looking than the last game should never take priority over performance.
SECRET SAUCE ALL OVER MY WHISKERS!
PC version of Syndicate look better than the PC version of Unity? I highly doubt it if the console releases of those two games are anything to go by. Asset quality and geometry, NPC count, interior detail, and lighting have all been scaled down. And rightfully so imo. Ubisoft but off more than they could chew with Unity and the game ran like ass because of it.
Gamers:
"Unity runs at sub-20fps. Fix this shit!"
*Ubisoft makes necessary changes to ensure it doesn't happen again*
"This game looks worse than the last one! WTF!"
Why? I can act better than her and I'm Turian.
It's not synced up with your timezone. Don't worry.
Easy? You guys playing on normal difficulty or something? It's no Dark Souls, but on Blood and Broken Bone it can be very challenging.
Compared to most other WRPGs TW3 is easily amongst the most difficult imo.
Yep, this and the understeer-heavy handling model were my main gripes with this game. Shame, I had high hopes for this one.
Hopefully they tweak the handling model based on feedback from the "beta", but I doubt it. I know you can tune the handling, but the options range from extremely loose boat <----> boat. And a mishmash of each in between. Either way you have some sort of boat.
Need for Speed: Hot Pursuit had the best handling model out of ...
They're actually a small indie dev and graphic designers group called Truant Pixel. The Abe theme they made was badass. Much, much better than the crap Sony have been putting out.
http://www.truantpixel.com/...
Were you listening to Linkin Park with your curtains drawn as you typed this?
DLC doesn't always come with a price. Free or paid, it's still content that you download.
Props for them for doing this. Campcom of all people doing this surprises me.
If you honestly think these two games look anywhere near on-par, then you need a new set of eyeballs. UC4 is in another league entirely.
"Of course it was considered a problem, why else was it implemented in the PS4 in the first place?"
How can we say for sure if they've just implemented it in a version that clearly didn't need tinkering with at all? It makes sense to me that all they need to do is use whatever method they were using for the X1 version before this patch for both versions.
"EDIT: Bottom line, the next patch needs to make it an option to make everyone happ...
But screen-tearing was never an issue for either version of the game, was it? Literally all they have to do is go back to whatever was implemented before this patch. And the degradation of the X1 version's framerate due to the double buffer suggests that the PS4 could also benefit greatly from the removal of it.
So this patch, that was supposed to fix the PS4 version's framerate issues has in fact made both versions worse. Great. The X1 version now uses the same double buffer V-sync than the PS4 version uses, despite the fact that the framerate was fine beforehand, resulting in the same 20fps lock when the engine is under strain.
A really, really strange decision. Seems that all it would take for both versions to run great is the removal of the double buffer. The hell are they sm...
Naughty Dog sets the console bar yet again. How they've manage to create such a large, seamless space with little-to-no pop-in at such high fidelity is testament to just how talented they are. By far the most impressive game I've seen so far this gen.
And there's still ~9 months until the game releases. Most games don't even look this polished after a few post-launch patches, lol.
I'm an AI. AIs don't make mistakes.
OMG ROBO-DINO MOUNTS!
I hadn't even thought of that. It would be so cool. GG pls!