Yep, that is true. On a related note, I am not sure why Sony is not revealing the clock speed of the PS4 yet.
It'a horn made of debris and possibly diamonds. Also indicates that he is a 'demon' now.
How he got that 'horn' is still a mystery.
The Whole of MGS5 seems a mystery. This game will answer a lot of questions about Big Boss's character but it will equally raise more questions.
People are discussing this all over the forums. They think the details on Ocelot have been reduced. Image here: http://i.imgur.com/1hw0gfP....
It clearly is the lighting and youtube compression.
@kayant The entire interview will go live tomorrow. He did initially said that he was not sure but he did said they are shooting for 1080p and 60 fps. In fact they think they can deliver that on launch when we reminded him about AC4 patch for PS4.
Also I won't post bogus stuff. You can check the number of interviews we do :)
huh? What are you talking about? Bloodborne is a PS4 exclusive. Why are you bringing the Xbox One in this thread?
[I am not downplaying the X1 but it makes no sense to discuss about it on this post)
Given that there is no release date, I won't be surprised if it jumps to 1080p and 60fps. That would be something.
Interesting. I never knew that. I have a strong feeling they will talk about DX12 and the new SDK update that was recently released.
No. Next gen begins in late 2014, early 2015.
Ground Zeroes ran at 1080p/60fps on the PS4. So this may be a possibility.
It means the minimum is 30fps. And they are still targeting 60fps.
Indeed. I will take 30fps for such massive worlds in PlanetSide 2.
The devs confirmed to us that it is 'in-game' which is essentially the same as 'in-engine'
Cant wait for this. Been on my radar for ages. If the game comes out in 2015...it will complete my 17 years of Metal Gear saga.
Boy its been a while 0_0
"Pls. be excite."
Ye sure....
@incendy35 I don't have the diagram in front of me but what I can say is that being unified means there is probably going to be one dimensional way of accessing data [which is not bad thing]. All the calls from CPU and GPU happens at one time through a single memory.
@incendy35 Yes, this is indeed an interesting comment, since in practice developers will prefer different accessibility paths to CPU and GPU for better performance.
This is something that Cerny discussed during their PS4 development meetings about have a separate esram memory for the PS4, but they instead went for unified.
I highly doubt that this is related to Uncharted. That is a general comment by Cort and does not necessarily apply to PS4 games.
Umm...no. Sony's 3 game booths are actually bigger than Microsoft's one game booth. And I am not even counting the 5 meeting booths.
They are still considered booths: game booth and meeting booths.
Ummm...DX12 is also coming to the PC, and the Xbox One will benefit from it but not so much when compared to the benefits it will give to PC games.