@Geoff dont try so hard to fool your self.
Servers always did calculations. Thats what they were made for.
Dedicated servers for Games were made just for that. Except the things you can calculate have HUGE limitations. Like physics. You cant have interactive physics on the server. physics done on severs are not interactive and can only run on background environment.
Essentially, you have stronger server as time goes, but limited by same thin...
http://www.eurogamer.net/ar...
Look. This has been analyzed by DF in DETAIL. No amount of denial will change why this is so limited.
All talk no result. People have gone over Specs.
How much more magic sauce do we need?
Results and spec proves why X1 cant handle 1080P or strong graphics.
It does exactly same as dedicated servers and we had those for decades. Now fanboys want to believe it is some magic sauce.
Even with recent demo, it basically showed that physic can only happen in the background. So not actual gameplay. Just like Digital Foundry said.
Then it is useless in acetal gameplay. Background physics get calculated on loading screens anyways. What is the big deal? Nothing just more secret sauce. Games using cloud is proof that it ca...
I love the secret sauces.
Esram was very similar to x360 Edram. Devs have been using for 8 years lololol.
Dx12 benefits are for PC on ms own slide
http://www.gamepur.com/file...
Giving console like API to PC. Lol how would x1 benefit from something every console and it self already have.
That slide is from MS. Fanboys need t...
More damage defense.
The power reserved for OS about to be released is like 5-7 percent.
900P to 1080p is 50 percent more resolution.
5 percent brings your framerate from 30 fps to 31.5 fps.
So you need more than that. lol
At disagrees. look people already looked and found it only possible in background.
It is physically impossible for speed of light to be used in game. but only for background of a game is possible. So there is no graphics bump cause bacground stuff you do it on loading anyways
"As a game has only 33 milliseconds to render a frame at 30FPS, such long delays mean the cloud cannot be relied upon for real-time, immediate results per frame. If you crash your F...
Before fanboys get their hope pants on.
This is extremely limited application because the explosion happens on the background.
You explode that building, but you cannot interact with that exploded building.
Reason? Because the location of particles in that building is difference on cloud and on your local hardware.
Think about it. If you walk into particle and says you are blocked on your local hardware but on cloud you are c...
Sorry to say to X1 fans, but it is time to face harsh reality.
Stop grasping at desperate straws like some secret sauces like cloud and Dx12.
Even MS themselve said that DX12 benefits are towards PC.
http://www.gamepur.com/file...
Giving "console like API". So PC will benefit, but how will X1 further benefit from somethin...
George is that why MS's studio list got so much weaker?
X360 had so much more studios pumping out exclusive than now.
X1 has far less. Especially with Bungie and Epic gone.
At this point, MS is working to fix their mess up. However, they cant fix weak hardware and 50 percent power gap.
Fanboys may believe in secret sauces, but you cant change hardware. Dx12 mostly benefit PC. Even MS's slide says PC and examples are PC. Just desperate fanboys are trying to take it out of context.
Any software can be ported to pc anyways.
Georgegreen.
Arent you desperate?
We dont even know if wolfenstein looks same. You dont even have an example so you made one up.
Dx12 benefit was on PC. Even their slides and example were specific t PC.
How are you this desperate?
Actually it IS 50 percent more powerful by the strength of the GPU.
That is measured by how much calculations it can do.
Also, for desperate secret sauce believers out there. PS4 and X1 has same compute units. PS4 just has far more of them.
Same chips. Just more. So stop with desperate secret sauces. If it works on X1, it just works better on PS4.
X1 GPU: 1.18 TF GPU (12 CUs) for games
768 Shaders
48 Texture...
So really the sony indies have better quality AND quantity.
Truth really hurts doesn't it?
Xbox fanboy desperately taking things out of context.
He meant the dev kit software.. Not the actual hardware of games.
Only thing certain is this. Sony is hiring game devs as shown on their website.
They just added position to hire devs. So they are hiring some to hire game devs.
Does not seem like downsizing.
Also, btw, even at current state, Sony game studios are far better and stronger than Xbox One game studios.
Especially Epic and Bungie are gone.
Sony is recruitying. So they are not down sizing at all
This doesn't tell us much... Sony is in financial problem.
But this really don't tell you much about what Sony's doing with first party. There were steady report of hiring. GE tends to do this "trim the fat" where they lay people off so they have room to hire more qualified.
Why is titanfall running at 792P. MS PR machine is cranking but all the result shows Cloud is just some magic sauce. LOL
Digital Foundry basically put it nicely. You cant have physics with cloud unless you mean background environment graphics.
http://www.eurogamer.net/ar...
Then again, you normally do calculations for back...