@Battlestar23
nice take , but it's not part of the story told, you are rationalizing. that's one big issue with the narrative.
Don't think there was a real plan for Ellie. Druckmann didn't really want to do anything with the characters. his goal from the start was to try to manipulate the players emotions. most of us saw through it. that is why there is no sense in the narrative and the plot is all over the place. the whole story is just shock triggers spread throughout.
@rainslacker
your definition of trolling matches your comments towards me. just read your own words.
I always respond to comments in notification as long as I have bubbles.
did Abby change though? forgiveness was a plea from Lev. not a resolution from Abby herself.
storywise the only good scenes are the ones that don't relate to the overall narrative, those few isolated moments. unfortunately the main story fellas apart because there is no plausible flow of even'ts that give reason to character change. things just happen.
If the PC can emulate the PS3, then for sure the PS5 would be able to do same. but dose Sony want it?
criticizing =/= trolling
my intent is to help ND realize their mistakes and improve.
Maybe Steam can do a quid pro quo and release some of their exclusives on PS
@zeuanimals
Ellie had the talk with Joel that night. the character knew it. what was the point of the Santa Barbra arc? what experience did she have there that changed her while the events at the aquarium didn't? nothing in the story causes this. she saw a vision and suddenly she changed.
the story is just broken all over
@anast
"All writing and forms of entertainment are designed to speak to or manipulate the audience"
actually no, forced character manipulation stuff is for daily soap operas and cheap teen drama. once the initial shock is gone the story has nothing. good fiction lets the characters write themselves. and the stories stand the test of time.
because at the design level Anaconda was limited by to Lockhart . if this is true GPU compute was gimped from the start. Anaconda would only do compute that is 1/1 with Lockhart .
@Name Last Name
I need to explain why. Bathyj below said it "had to be Joel that died". this is proof event's in the story were targeted to manipulate the emotions of the player and not the growth or decent of the characters. but it only works on those easily manipulated. and this renders all argument for the motivations of the characters moot. because there is no real case or effect in the game. Just the writer trying to pull the strings of the player. and this failed ...
"had to be Joel"
finally admitting it was a forced plot device. like every plot point in the game. and the focus was the emotion of the player not the character in the story.
maybe learn to cope with people that don't agree with you.
from the comment's here many are following Druckmann's lead and using this disgusting event to attack critics of the game. as predicted.
people with blue checkmarks are now using this to attack Angry Joe because of his negative review.
nope. game design depends on the whole architecture combined. CPU/GPU/IO/Storage/ additional processors..
@JEECE
Joel was OK until Abby got to him. so no parallel.
there is no other explanation other than the cheap gimmick of "plot induced stupidity", game is full of this.
and still nobody could explain what was more monumental for Ellie at that moment than what she had at the farm. nothing. it was just the writer forcing a change that is out of place. there is no real character growth or decent. and all the defenders can do is rationalize or change the subjec...
It will hold back games from the design level. technically the same game must run on Lockhart and only use Anaconda tech to dial up quality. but no level level or gameplay that couldn't be run on Lockhart will be designed in the 1st place. for example Anaconda will not use more GPU compute than Lockhart can handle because it doesn't scale.
inserting that the guy says optimization for Lockhart needs a bigger team, that means higher development costs.
those conflicting flashbacks at that moment make no sense. in game time Ellie had months to contemplate everything. there is no narrative trigger to these flashbacks. just forced in to manipulate the audience. the character didn't go through real growth.
also you are saying that if Abby wasn't broken then Ellie wouldn't have changed. then that means her redemption wasn't real. just another forced plot shift.