They stated their reasons but no one seems to bother; as usual, entitlement. They said they had to make rooms bigger in The Witcher 3 so that Geralt doesn't bump in to any of the surroundings before the camera focuses on him. The world of Cyberpunk 2077 is versatile and complex, and they want players to realise the interior aspect of it.
Also, the main problem here is combat. No First-Person shooter tried going Third-Person because it'd need to change the combat com...
Only thing is, former DICE employees said that DICE is the only developer EA doesn't touch or interfere in their business (which is rare) because the suits think whatever DICE is doing it's working, and they don't want to ruin that.
I doubt we'll get True Ray Tracing with next-generation consoles when a $1,200 GPU can barely stay above 60FPS at 1080p High. We just aren't ready hardware-wise, yet.
Because Supermassive is following the exact same formula they did with Until Dawn. It's like Dark Souls to Demon's Souls or Bloodborne to Dark Souls, etc.
Third person perspective eliminates the idea of this game completely. Once you see a character in front of you, it's no longer you, just a muppet you control that does what you want.
Well, if you want to compare the Switch to the 'bigger, more powerful home consoles,' it has an awful value, because it sells for the same price while offering worse performance.