Lmao looks like Twinfinite's taken over from Dualshockers as the new Star Citizen shill site.
Backers will keep supporting it because they're deep in sunk cost fallacy, just like the author.
So these "influencers" who sit around all day playing games in front of a camera get the good stuff, while us common folk get the garbage. What an absolutely scummy thing to do.
That's pretty bad. I wonder how long before Gamestop calls it quits.
This game's really getting nailed from all directions. There's no letting up.
The last preview was looking rough. I think Bend are biting off more than they can chew, the same way Ready at Dawn did. They really should have done a more compact game to start off.
Ah the completely unverifiable funding chart, posting truthful numbers since 2012.
A moving target flying/landing onto another moving target? Hmm lets see...
GTAV, 4 years ago? https://youtu.be/pdt5Tx2tPR...
Just Cause 2, 8 years ago? https://youtu.be/YC30gwROhw...
Time to start playing other (finished) games, commando.
Cool, this is about the score I was expecting. Can't wait to play it.
Twinfinite is now shilling Star Citizen's P2W ship jpegs. Nice.
Such exciting gameplay. Well worth $200M and 7 years of dev time.
Damn.. feel sorry for anyone who bought this full price.
Savage
Polygon once again succeeds in finding things to complain about.
@KillZallthebeast I doubt Zenimax were pointing a gun to their heads. They seemed pretty damn confident about the game during pre-release (E3 presentation, No Clip documentary). I think they really thought it was a good game.. by their standards at least.
@HylianHero Bethesda likes to ship games that are "good enough", and let modders fix the rest. Their fans let it slide because they like the games. It seems like FO76 was the breaking point though. There isn'...
There are 2 scenarios. Either Bethesda genuinely thought that FO76 was good enough to ship, or they knew it was crap but decided to ship it anyways. I'll give them the benefit of the doubt and go with #1. I think they've been lulled into thinking that they can do no wrong, that their fans will buy anything, no matter how buggy it is. Well that kind of thinking has backfired on them spectacularly.
Bethesda forced to fix things themselves, no modders to bail them out this time. Hilarious.
7 years in development, barely 1 star system finished of the promised 106, P2W mechanics for days, and no release date. But hey, $200M in crowdfunding, woohoo.
It's not just the engine. Their artists just plain suck. The quality of the art, animations, and lighting are terrible by 2018 standards. Bethesda needs to train up their artists or hire new ones.
This guy they have writing their gaming articles writes the most clickbaity garbage. The fact that it's on Forbes, a business publication, just makes it even funnier.
I think that honor belongs to Fallout: Brotherhood of Steel.