I'm fascinated with the idea of a mind reading vigor. I'm not sure how it'd be implemented, as the author said, but the gameplay potential there is huge.
From what I read here, it sounds like there's actually going to be a great amount of depth to the game. They even call out a few things that they're doing to explicitly avoid the Dead Rising feel. The fact that the zombies have 3 layers of "body" (skeleton, muscle, and skin) is a pretty awesome feature in my opinion. That coupled with the claim that the story will be the driving force of the game makes this a very intriguing title in my opinion.
That bein...
Just to be clear, I don't believe Deus Ex: Human Revolution is actually using the Unreal Engine. The video in this article just shows what an independent artist did while using the Unreal engine to recreate a scene from the game.
Pretty impressive work here. The lighting may be a bit different, but the level of detail in the modeling and textures is really impressive. I'm also pretty sure that I want that massive TV in my house.
Haha, it's awesome how much detail and thought they put into this whole thing; pretty elaborate stuff.
I couldn't agree more regarding the use of funds. Give some love to the *development* of your biggest franchise, and not just the ad campaign (that seems to permeate nearly every facet of daily life).
Nothing wrong with wishful thinking :) But realistically, this does sound like something that would be a nice marketing piece for the next Halo game. To answer the question though, I think it'd be amazing if The Flood made it into a Reach DLC release.
I have to say that this is easily one of the coolest looking viral sites I've ever seen. Everything is so authentic and detailed; I think I'm ready for the "vision enhancement package" now.
I would definitely recommend watching the full video in HD; I think it looks pretty amazing.
http://www.youtube.com/watc...
It's amazing what the gaming community can do when we come together for a common cause.
The ATI 6990 was recently announced and is hands down the fastest card on the market, sporting 4GB of virtual memory and dual GPU's to boot. The GTX 590 is said to release soon, and is poised to rival the 6990.
I guess that's the problem with an article like this. It's almost immediately outdated. Such is the life of a PC hardware enthusiast.
This is an interesting trend I think... Getting the word out very very early, as opposed to months before release. Brink did this as well; I believe the first trailer for that released over a year before the game even had much press coverage. I'll be interested to see how Prototype 2 handles the rest of the year regarding things like this.
I think they will be making some noticeable improvements to this game regarding not just the graphics, but also mission structure and fluidity. I believe OXM has a few details surrounding some of the intended updates.
It definitely appears to be rendered in real-time, using the in-game engine. It will be quite interested to see some more lengthy gameplay segments down the line. I'm definitely interested to see how this title progresses.
I think in this case it's much less to do with any sort of pandering, and more to do with the fact that Supergiant Games is a developer comprised of 6 total individuals. I think the main thing they lack is time and resources to be able to easily develop a game on multiple platforms.
Since the PC and 360 are rather similar to develop for, the transition there is much easier.
I really really hope that it does see the light of day on other platforms, but ...
@SuicidalTendencies
That's fair enough. From a business perspective I can partially understand. Though I do wonder if the game would be more profitable if they did include some heavy-hitters from 3rd parties. At least then there would be more interest.
The future "Dreamcast Collection" releases should be interesting given the number of quality titles that were left off of this initial release. It just wasn't a good way to kick off their ...
... Segabits.com. If this is true then I can't help but think that your opinion is not entirely unbiased.
Second, the title of the game is "Dreamcast Collection," not, "Collection of Dreamcast Games that Sega Owns." Perhaps there is some level of implication that a collection like this would be only for games owned by SEGA, but even having said that, *there's no reason why people shouldn't be able to voice their disappointment with the games...
Yea, the exclusion of Powerstone is shameful. My guess is that there were some licensing issues that prevented some of the more sought after titles from being included.
Actually, one of our former writers had a Triforce tattoo; was pretty sweet.
It's pretty amazing indeed. I personally love the aesthetic of games like this and am glad developers like Supergiant Games is keeping it alive.