@CaptainTravel as opposed to virtually every other game releasing these days where patches bring new content? What a crazy concept.
I'm pretty sure Metroid Prime 4 isn't even on the radar for 2020. Maybe if development hadn't been restarted and even then it would be a long shot. The earliest I'd expect it is Holiday 2021.
Despite the low effort here, I think it's important to share that the Carrack is releasing in the next patch, 3.8, coming at the end of the year.
I really enjoyed this game when I played it on PC a while back. I don't think i got the attention it deserved.
For the people that actually follow this development process, it's not surprising or unexpected. There are a million caveats to the Roadmap and things move around on it every month or so. As long as progress is being made, most of us don't really care about small delays.
I know it's fun to make jokes and jump on that bandwagon filled with people who don't really care about the project, but CIG supplies a ridiculous amount of content showing the work they...
I put about 140 hours in MGSV and really liked it as well.
I'm not sure what is limiting you, but you should take the time to play at least the core MGS games. The gameplay might not feel as robust as MGSV's after playing that, but they're all wonderfully put together. You could even play them chronologically - MGS3, MGSV, MGS, MGS2, MGS4.
"...What?"
In terms of gameplay. It's the sentence before it. It combined the breadth of options from MGS4 (plus plenty more relating to vehicles and other neat gadgets) and streamlined and improved the base management options from Peace Walker. It was mechanically the most expansive and enjoyable gameplay experiences in the franchise. If the story had a little more love and a lot of the audio tapes were cutscenes, it would have been a lot more popular
MGSV is, by a pretty clear margin, my favorite MGS game in terms of gameplay. It has everything of its predecessors and so much more. The ultimate manifestation of franchise growth. If the game had a proper ending - aka the portion that was cut for time/money/etc - it might have taken the top spot.
Given that I don't actually use my Switch in a portable mode much, little of this is really beneficial to me, but it's good to see they're improving it.
I think they could have done a better test for the new processor than loading. Framerate tests would have been more conclusive. There are too many factors that play into loading for that to be a definitive test of a new processor.
"All of these incredible updates make No Man’s Sky feel like the game it should have been at launch in 2016. As we all remember, the studio overpromised and under-delivered on advertised core features—the biggest being multiplayer—and the reception was unsavoury."
What sort of recognition should we give them for committing an effort to get their game to what was advertised? It seems weird to heap praise on a company for not abandoning their disappointing product....
Well, it's being remade. I don't know of any new entries to the series though.
I guess I don't have long to figure out if Remnant: From The Ashes is going to be worth checking out.
One of the few redeeming aspects of Wolfenstein 2 was the great character building - even when the story was outrageously ridiculous. The mess of the gameplay being constantly halted by sneaking and weird level design to accommodate one of your three 'power' choices made it the game clunky. If they can streamline it and make a nice fluid action-focused experience, I don't care what they do with the story.
Can you afford to be that scruffy though?
I can see the value in this, but just like the regular docked-controller switch, it will probably need a grip to not be uncomfortable to hold for more than 10 minutes.
I'm still more in the camp of wanting a more console focused version with more power, so maybe that will be next.
It looked like a mixture of a super slow and tame Force Unleashed and Uncharted. I'm not sure how they managed to take something that had the potential to be unique and made it feel so incredibly familiar and boring.
I think like any genre it has its ups and downs, but it just seems odd that two seasoned developers would make these mistakes in the flow of the game. Granted, Avalanche's recent attempts with Just Cause have been trending downhill... in part due to not exploring new avenues with the open world formula. They tried some things here with some pretty decent core gameplay, but I just don't think the formula of a twitchy first-person shooter works when it's stretched out across an op...
I personally think the proximity sensor was an ineffective upgrade. It helped a small amount, but it didn't change the poor quality of the experience of searching through a mountain of garbage for something that blends in with the garbage.
I agree that it is the nature of open world games to inspire you to explore, but giving the player fewer gameplay options as motivation to explore is the opposite of what most open-world games do. They usually give you abilities t...
I didn't even know it was going to be released any time soon in the first place. I don't really get too upset with delays these days though. Between games releasing unfinished and my backlog, I'm not rushing anyone.
Best time to release an Outer Wilds review.