@CorndogBurglar
"And the PS3 also launched at $600, while Xbox 360 was $500."
PS3 had the 20GB model for $500. The 360 was $300 for the no HD version and $400 with the HD.
If game preservation is important, console preservation should be as well. I don't see how new consoles being able to play old ones has somehow been a big factor for game preservation. Both these new consoles so far have been largely the Super Pro version of last-gen.
Was there issues on PC beyond the usual UE shader compilation issues? Listening to DF, it's shocking that people are still releasing games on PC without an option to preload the shader info.
There's been other developers who've managed to use UE for their open world games, and most aren't as big as Bethesda. If they can pull it off, Bethesda can too. I'm not saying they should use UE, but it'd probably be easier than completely making something new or overhauling their current engine to be more modern.
I wish their games came out and weren't progressive more buggy and broken than the last.
Might not be known yet. Doesn't seem like any article includes it.
Can it? Why doesn't it? I can't find anything about using Kraken on PS4 games.
Could it? I think they showed that they were at their limits with Spider-Man's traversal speed on PS4 and even went to the point of duplicating data on HD many times over just to reduce seek time. The PS5 demo was like 6 times faster movement. You can take steps to make it better on PS4, but there's still a very real limit you're going to run into.
I suspect this is why the vehicles in Cyberpunk are so slow.
More importantly, I think there'd be a serious reduction, if not elimination of all those awkward transition zones that slow you down.
I thought the King was a major pain in the ass this time around. Maybe the same difficulty or a little harder, but less really tough fights.
I was looking over what trophies I needed to wrap up last week and was pretty shocked the at percentage listed for some of them. I saw one I didn't have yet (don't remember which one) and over 50% had it, but I didn't. Seemed pretty odd since I was kind of close to finishing the game.
That's what's throwing me off about all this. Zack is alive? Did I miss something? It seemed to me at the end of Remake something happened and kind of multiversed themselves to a different reality. Zack being alive during the events of the games seems problematic.
It may not have been technically difficult, but looking out in the distance when I got to Asgard was downright pretty. Not sure why it stood out for me. Reminded me of Death Stranding, but even better.
"So what should MS do? Not buy any developers while Sony themselves are in the process of buying multiple devs?"
Publishers vs developers. If this deal goes through, it's 18 developers with just Bethesda and AB compared to lile 10 for Sony since Insomniac, half of which I've never heard of and don't even warrant a wikipedia page. That's not even counting all the other studios that MS has bought outside of that in the last few years. It's not...
Did you miss the line before and after where it mentions that it's talking about US sales?
N4G is my dumpster fire stand-in for a yule log.
Even when/if it does pay off, I'm still not seeing how any of that has to do with showing "exceptional artistic achievement and innovation." I had to look up his wikipedia article to see if he even did anything artistic. There's nothing there beyond working on technical roles. "During his early time at Microsoft he was known by other employees to be an avid gamer, playing games such as Ultima Online in the office." He's a gamer and an executive. Nothing ex...
What does this have to do with games? How do these people approve something like this?
So, buy King and let A/B split them off.
Yeah, I'll take playing new releases over playing old ones any day.