Will wait til PC for this.
"But I don't wanna be a Mortal Kombat character!"
No.
It's something they showed the press at E3 2011 but was embargoed.
Halo CE Anniversary will have terminals throughout the levels but they're very much in-depth and involving.
They will tell more of the game through cut scenes and if you find all of them it will tell you a bit about the story in Halo 4.
I wrote this about it on RipTen:
"Terminals from Halo 3 are making a return, and its been p...
Wow... people bitching... get ready to see a lot of this.
Maybe people should just drop the hate and realise just as it was in Counter Strike, 'camping' is a legitimate tactic that people bitch about when they're too stupid to actually kill the enemy.
Will they ship the DX 11 paint months later?
WHOIS shows a random name, but it's not hard to enter false data for those things.
I enjoyed Uncharted 3 but it didn't feel as good as U2.
It's an accurate assumption to make.
The most visible piece of evidence is right at the start of the video.
The player shoots two pieces of what appears to be wooden pallets with an enemy behind it.
When the player ceases firing then looks to the right the wood is one hundred percent perfect even though a bunch of dust and particles kicked up from the impact.
Then watch Fallon shoot the guy with the RPG. The terrain onl...
I dunno. I'd like to see them get into the console game again but it's a tight market right now.
Hotshit. Played one at E3.
Will get this and Zelda.
Disappointed with the reception.
Hypest settings.
Hopefully they don't go "full retard" with all the stuff from Brotherhood i.e.: Tanks/Blueprint inventions.
That stuff was fun and all, but it's like the game has progressively become more and more easier as they introduce more features.
As long as they keep making decent campaigns I'm happy.
Haters gon' hate...
Haha I liked the portal gun one, more.
I still say it was intentional.
MX v ATV: Alive was a heap of shit.
Reflex as an amazing game, it was fun, looked great and played well.
Then this piece of shit came out, with minimal gameplay levels, ugly visuals and a ramped down terrain deformation engine.
That's why it failed.