"Please localise the demo Capcom!!"
I DO beg your pardon good sir. Damned be the day that GE falls into the hands of Capcom. ;(
Man... this game....it needs to be localized man. It has to make it over somehow some way.
Yes its somewhere IN THERE or a combination of all of those things that cause the violent behavior. I completely agree.
Stating the obvious at this point but yeah, keep the articles coming, the more proof through scientific study, the better.
I have to agree with this. You start out simple with nothing and most of the time your just fooling around exploring and building stuff. But later it will start to suck you into the game when you get caught in its crafting purgatory. I literally had to set a timer alarm up to keep me from playing through the night. Its terrifying how it eats your time.
Hope it comes to Vita :D.
Im sure they timed this. They launch this when school starts, when everyone is busy dealing with getting adjusted to classes and a new school setting to care.
They do this all the time. They need to stop putting up comparison articles on this site. We aren't their target audience for casual mobile games but they still want our attention for kneejerk clicks.
SLOW DAY AT THE NEWS OFFICE!
GOTTA FILL THAT QUOTA BEFORE END OF THE MONTH!!
I believe they are trying something similar to what happens in Dark Souls Online interactions. A bit of Chivalry plays into finding someone else online. If a person wants to duel, they will use an in-game gesture animation. If the other player repeats the gesture then thats an 'OK' to start a duel. Each person then swings their weapon once to indicate they are ready to fight. The community came up with this and its made Dark Souls an enjoyable environment for online play.
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that's only because we see articles all over N4G talking about how smartphones are on the same level as PS4.
There are a number of issues that will never put smartphone games on the same level or relevance as console games in my eyes.
The thing about mobile gaming for me is that it will never have the same capability of the consoles. Because of things like the lack of actual tactile button controls and immediate feedback there is simply a limit on the types of games it can create. For example I can never hope to see a fighting game on the level of Street Fighter 4 or an action game ...
'Quick action' just sounds like a way to not call it 'QTE'.
Mother of God.
I never really thought too much about the brands of each figure (mainly because I never paid much attention outside a passing glance) but now that I can see a difference I'm a bit more interested in keeping an eye out for these names. Dat Alphamax caught my attention.
The last uncolored one at the bottom looks the best IMO. But they all seem pretty nice.
...this game...
THIS MAGNIFICENT GAME!!
wow that guy sucked...
How the HELL is Armored Core not on this list?
Just because consoles are trying to adopt it doesn't make it good. The entire idea of free to play is centered around a model that has a cashier following you around wherever you go. I cant enjoy a game that may suddenly decide to charge me for an item I see in a store. There was a strong post on Gamasutra about the free to play model that targets the problem with it.
"Unfortunately, none of this actually addresses why 'free' is a bad thing.
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All aboard the dope ass Disney train to play the fun part of the game.