You would be right if you actually were impartial. You weren't, guys, starting from the very damn headline for your article where you spouted a LIE. So, people are calling you out on your bullshit.
Saying that Nintendo is close to financial ruin, when they aren't anywhere near such a state, is a lie.
And to even imply that Nintendo should consider going the way of Sega, while completely ignoring the fact that Nintendo, as a whole, has been more health...
Can anyone who disagreed at least bother to reply why they disagree? I think I made very solid points on my post, and backed them up with good, real examples.
Or are people disagreeing just for the sake of it? Or maybe because they're too lazy to read a well founded argument, and only want to agree with senseless and irrational Nintendo trashing?
If that's the case, you guys render the agree/disagree system completely pointless.
I already have a Wii U. :P
But to answer your question: more people wpuld buy a Wii U to play the games I listed, than they would to play Metroid.
Just check Metroid's sales numbers for Cube and Wii, man. They sell decently, but nowhere near the tens of millions of units that the games I listed do.
But Wii U has lackluster third party support, identity problems (people thinking it's a Wii add-on, or not being aware of it existing at all), and awful marketing.
Xbox One and PS4, on the other hand, will get all the third party support, they are clearly positioned as the sucessors of the 360 and PS3 beyond any doubt, and Sony and Microsoft were pretty agressive on their marketing to ensure they had good launches.
You are somewhat right: Wii U has a lot ...
Nope. Metroid isn't anywhere near as popular as 3D Mario, or Donkey Kong, or Smash, or Mario Kart, or a lot of Nintendo's more casual games like Wii Sports or Mario Party.
Sales figures of all these IPs compared to the various Metroid ones prove this.
Nintendoland, Mario Bros U, Mario 3D World, Lego City Undercover (published), Wonderful 101 (owned and published), Pikmin 3, Zelda Wind Waker HD, Wii Sports Club, Game & Wario, Wii Fit U, Sonic Lost World (partnership with Sega), Mario & Sonic Olympics (partnership with Sega), Scribblenauts Unlimited (published).
Top off my head, some games Nintendo was involved on for the Wii U's first year, in addition to everything they made for the 3DS (which was a crazy damn...
Nope.
In terms of hardware sales, no; Nintendo sold it at a loss.
But overall, yes, it was slightly profitable for them due to software sales.
I agree with you for the most part, but I need to point it out: Gamecube wasn't "extremely profitable" for Nintendo. They actually sold it at a slight loss.
However, they still managed to end that generation with some profit overall because of game sales, not hardware sales.
This is the best article I've ever read regarding the Gamecube. If you have a couple free hours, check it out (yes, I know it's really long, but it is chock full of ...
Yes, I expect the Wii U to succeed. It doesn't need to outsell their competitors to do that, it needs to sell enough consoles and enough games to ultimately turn a profit for Nintendo. Even the low selling Gamecube managed to do that.
I'm not saying it will definitely happen, but Nintendo sure as hell won't just give up without putting up a fight. They can still turn things around, and they will try it.
Only time will tell, but I think one year is...
Zero and McScroggz: well said bubbles for both of you. Your opinions are pretty much mine.
A fully fledged RPG: they are doing that, with Monolith Soft's X, slated to release this year.
Zelda U is in development right now, although nobody really knows how it will look. If it's like the tech demo, it would be awesome... but whatever, Nintendo usually has pretty competent art directions on their big games, so Zelda U will probably be a looker in whatever graphic style they choose to use.
- Ridley: hell, no. He would have to be scaled down dramatically in order to be playable, which would be weird.
- Wonder Red: HELL TO THE YES. As a matter of fact, I would love to have a W101 fighting game spin-off, actually! :P
- Flynn and Isaac: I don't know these characters, never played those games.
- Reggie: I chuckled at the idea, but no. Just no.
- King K. Rool: great suggestion. He should come back, for me he'...
Not really, Adventures was loved by everyone when it released; just check its Metascore, it's pretty high, and it is easily one of the best Cube games out there.
It onle became "cool" to hate it a few years ago, when, thanks to the internet, it became common knowledge that Adventures originally wasn't even a Starfox game, as if that, somehow, lowers its quality as a game; I find that mindset absolutely absurd.
Something similar happened with...
Theoretically, they *could* launch a new console in 2016, as long as it's late 2016 - sometime around Black Friday.
This in order to allow a minimum time frame of 4 years for the Wii U to be in the market. Prior to last generation (which was ridiculously long), 4 - 5 years was the norm for console lifecicles.
While what you say is true, Nintendo didn't launch with those games for the same reason Sony didn't launch the PS4 with Uncharted, Gran Turismo, or God of War: because these kind of high caliber games take time, and they must not be rushed just to meet a launch date if you want to maintain the same high standard of quality.
Just look at Forza 5. In the end, it was still a good game, but because it was rushed to make it to the One's launch, it wasn't in the sam...
Voted funny for awesome.
They did just that with the Gamecube.
And, although profitable in the end, it didn't turn out too well for them. That's why they changed focus so dramatically with the Wii in the first place.
Mario Kart Double Dash sold about 7 or 8 million units, I think, which was around 1/3 of the Cube's install base.
That's a crazy high attach rate that indicates that, without Mario Kart (and Smash Melee, for the matter), maybe the Cube would have sold even LESS than it did.
Food for thought.
I was right with you until you spouted the third party crap.