Since it's like 20 years later and a completely different regime lets hope so.
Correction you see anytime you see "console launch exclusive" or "first on PlayStation" or a trailer that doesn't explicitly say only on *insert system*. By now we all know the buzz phrases. They either say those or they say nothing at all and it's talked about later. Why these interviewers ask these questions when they know the developers can't say anything other then the same stock answer is beyond me.
We don't know if it is or it isn't but it's really not that ridiculous. It's a vast world, universe even. While a bunch of people somewhere are shooting at each other your sitting down for a peaceful breakfast. Why is it so ridiculous to think that somewhere in the same world something completely different could be happening.
Funny they used the beginning and end of the trailer to tease Silent Hill
Dude God of War 2, Horizon Forbidden West, Fable, Metroid Prime 4 and so many next gen games that are far out are running with cinematic trailers. Its just the announcement so we know its coming.
Man you guys are reaching with this narrative. Devs got the kits much later then Sony had theirs out. This has been covered over and over.
Don't care. Still will play.
Sony had a ton of third party deals too. Just like on the PS2 and PS1 before it.
This is why all Bethesda games need to be Xbox/PC only because this is the way Sony still does business. The same way Xbox used to for the early years of the 360They actively seek to block content from going to other platforms until it’s irrelevant. (Call of Duty, Destiny, Avengers). Hell it’s business and I have both so that’s fine but if this is how Sony is establishing value and differentiating it’s system. Then Xbox can’t afford to be Kumbaya with properties it’s paid for. Fair is fair.
At this point gold and everything are folded Into GamePass which is growing in popularity every day. It’s clear that this is being phased out. It doesn’t really make sense to do both. They seem to be using it to spotlight smaller titles now for the most part.
They both did worst because they sold all of their units
Never once cared about the ads on Xbox . Even in the 360 era when they were for Doritos. They were little boxes in the corner that took nothing away from the experience for me. It just worked. I don't know why so many people give a crap about ads like that. If it is an unskippable pop up that's one thing. To me those ads made the old gui feel more alive and less static. They were easy to ignore and helped support the business. People just whine and complain about everything.
Feels fine to me. The new PS5 dashboard is just new for the sake of being new but its really not all that different. The Card functionality is a nice idea and very convenient. I'm still getting used to not being able to hold the playstation button to go into rest mode. I like the focus on trophies. I honestly like both and i'm not particularly worried about how the Dashboard is on Xbox One because it evolves throughout the generation multiple times. These 2 companies just have differe...
Isn’t this just the PS4 light at functionality on the ps5. I imagine any game that used the light at should work the same way it did on PS4.
This is an entire article about how the games load time 1 second Less on ps5. Oy. Looking below I’m Really curious how many people read this article.
Is this because of the Xbox Sampler Feedback Streaming?
Uwww more industrial espionage like with the 360 disk drive.
I feel like they definitely made some compromises. They made a lot of choices just to cut the price.
My main thing wih this guys argument is as somebody who had both. Xbox started off last gen with more exclusives. They launched with Ryse, Dead Rising 3 and Forza 5 within a few months we had Sunset Overdrive. PS4 launched with Knack and Killzone Shadowfall within a few months we had Infamous Second Son. Then it took like year and half before got Bloodborne then the floodgates started opening on quality exclusives.
My first real platinum. Played it on the hardest difficulty and multiple times. It was a finely crafted game.