Rayman Legends is every bit as good as it's cracked up to be - amazing how much it's adapted from Origins considering in demos it looked pretty similar. Can't see anything topping The Last Of Us this year though, not even GTAV.
I suppose 'under-rated' is distinct from 'under-appreciated' in that to say a game is under-rated would imply you think critics should have awarded it with more praise.
To me, 'under-appreciated' implies some kind of critical acclaim that didn't translate to strong sales or any kind of legacy.
Might check that one out. Nothing wrong with a bit of corny dialogue!
I agree L.A. Noire had issues (a few of which I flagged up in the article), but I also found it to be thoroughly enjoyable. And, more importantly when looking at it in the context of the whole generation, it feels like a game that really moved the industry forward.
What did you feel was boring about it?
Am yet to try out Gunslinger, but I think its too recent to really be considered 'under-appreciated' at this point.
I must admit, I never really considered MAG when I wrote this but I did really enjoy it. Certainly one of the most ambitious games of this generation.
Particularly if those dogs are in motion capture suits.
Good point, the Helghast have become iconic in regards to the PlayStation brand and make for fantastic enemies but the lead characters aren't on par with those in Halo.
Having an established lead makes a game a lot easier to market, so I certainly think it's something Guerilla must get right next time around if Killzone is to become 'Sony's Halo'.
As discussed in the article, I feel like the level of marketing Sony gives the Killzone franchise isn't enough to reach that goal.
All I'm saying is that if they market the next Killzone in the same way Microsoft market upcoming Halo releases, the franchise could reach that level.
I'd like to see backwards compatibility, but I don't think it'll be implemented. Wasn't really with the PS3 and it wasn't that much of an issue.
It'll certainly be interesting to see how Dead Space 3 does. Appealing to a "larger audience" would suggest better sales than the first two iterations, but the game's been getting a lot of negative press.
Ultimatley, even if it does turn out to be an action title rather than a horror title, I still wouldn't put it past Visceral to make a damn good action game.
I appreciate the points made but I still like the simplicity of buying a game disc, putting it into a console and starting playing.
Maybe I'm ignorant but when I've tried to play games on PC I always find there's something wrong that I have to fix. I just find it too much hassle.
The DLC for Bethesda titles tend to be good because they actually expand the game's environment and mechanics as opposed to adding the same sort of content that is found in the core title.
I also had hours upon hours of fun on the expansion packs for Call of Duty: World at War. The MP maps didn't add much to the game but the new zombie levels really expanded upon the co-op mode and were really enjoyable.
Very good point, I absolutely loved Starhwawk and believe the only reason that game failed was because Sony marketed it incorrectly.
I agree wholeheartedly.
There's an argument that Zipper's latest few games weren't up to scratch, but SCE Liverpool did some great Wipeout games over the last few years for the PS3 and PSP.
It's certainly not for everybody. Although I think it's a shame you think games should't be experiences, as I think that's the way the industry will move forward.
Agreed!
Nice to see a story not calling the industry sexist for once!
I'm particularly excited for the new inFamous game coming in a couple of months, and am also interested to see what Telltale can do with the Borderlands and Game of Thrones franchises.
Also will undoubtedly be taken by surprise by indie releases next year. A new game from thatgamecompany certainly wouldn't go amiss.