Yeah, but that's part of the problem isn't it. They are expensive and yet, not paying full price means the studios sees none of your money.
Yeah, again. They're not your ideas are they? Trust professional devs know exactly what they are doing - unless they bad studios and then there's usually a whole host of economic problems stopping them from doing the work they probably wish they could.
Seriously, dude. Developers don't get inspiration from gamers. They get it from themselves and their own personal experiences - as all artists do. You're on a game design course, which is great, but if you were making a game I doubt you would go to a website to find that one brilliant idea to make your game amazing. It just doesn't work that way. Just because you play games, it doesn't mean you know what makes a good one, you are the exception, not the rule, as you're on a...
Yeah, because I'm not seeing anything that has to do with the creativity behind making games that some consumers seem to think they posses by magical powers.
They really don't. Consumers don't know what they want, that's the whole point in having creative industries. If you want a game so much make it yourself. Oh, wait, you can't...
The know-how to make a game: years of education, training, artistry, talent and skill, coding ability, working well with others, intelligence, fierce creativity, not being a massive dick.
This year yeah, but what about the next? (though I do realise these don't normally get announced so soon, but there's a chance Sony could follow Microsoft's lead).
Think you're missing the point slightly.
Nope, I mean all of them. The 360 ones are just a little further along.
Wow, someone's a bit pissy. You make way too many genralisations and you're not really being fair to a huge, incredibly competitive industry.
Games have always been expensive, but with the second hand market there are always ways around the high price points.
Talk about blowing your own trumpet. And that's not the case. I love those games and appreciate those stories, I just think in the grand scheme of things they can't be considered great stories when you put then next to truly worthwhile and effective narratives. They just come off as childish.
Edit: That's to you Istanbull
If you look at games in a wider context then those stories pale into insignificance. They're all rubbish cliched nonsense. If you think they're examples of good stories I'd really have to question your experience of literature and movies and what the rest of the world considers to be good narratives. Particuarly Killzone? Are you serious!?
Edit: Plus, it's not about being snobbish, why shouldn't we demand engaging stories and characters?
I've yet to play that. I can't really think of any stories that have impressed me this year. I was really hoping Dead Space 2 would push more buttons but ended up feeling way more cliched than I'd hoped - still good tho.
There's room for improvement but when a game does make genuine strides - Half-life 2 - is shows what can be done. If developers can work out a way of making narrative work in a flexible free form way to allow for player created experiences, then stories in games could become incredibly exciting.
Yes! Yes, you are.
Problem is, if Microsoft doesn't announce anything, then it's got nothing exciting coming this year other than a sprinkling of games. Compared to the competition it's looking really weak.
I honestly think it's going to be announced this year. When you look at all the exclusives that have dropped of the radar and all the new shiny tech being brandied about it just feels right.
Don't tell Chet that, he's banking on you bonding with her over Portal 2.
It's a tough call because if things keep going the way they are, studios won't be able to afford the bigger budgets and then they'll disappear. Worst case scenario granted, but for some it's a reality. If the studio doesn't get paid why should they make games?