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I know that. Current gen consoles (or atleast the Pro and Xbox one X) will play most upcoming titles at (likely) 30 FPS and use some form of temporal upscaling to achieve 4k-ish results. Whereas these cards will definitely achieve true 4K 60 FPS but probably not on max settings for all games. That’s all I meant.

2837d ago 0 agree0 disagreeView comment

It will probably play most multiplatform titles at 4k 60fps... as long as you play at settings similar to, or slightly above, the equivalent console settings lol

2839d ago 1 agree4 disagreeView comment

They're not mocking other developers. They're mocking gamers who lost their shit because some of Spiderman's puddles moved

2850d ago 27 agree0 disagreeView comment

Agreed. She says “What the hell is that?” as if she merely stepped in something gross lol

2859d ago 1 agree0 disagreeView comment

Dead Space! >_<

2874d ago 6 agree1 disagreeView comment

Ehh also it's the floating city of Columbia, not Victoria >_<

2877d ago 5 agree0 disagreeView comment

The first time I /played in WoW

2920d ago 0 agree0 disagreeView comment

Meh, I thought it added a fun level of unpredicatabilty and tension. To each their own

3007d ago 6 agree0 disagreeView comment

Oooo! Could be good. They're a talented team for sure

3026d ago 1 agree0 disagreeView comment

Oh come on... it literally takes an ounce of buyer discretion to avoid having this happen to you

3030d ago 27 agree11 disagreeView comment

To people saying "this shouldn't have happened" "they lied!" etc... this is the point of a public beta test >_< to get the current build of the game out there running on peoples actual machines, gather data on bugs, performance, everything and then optimize/fix it as much as they can before release. There's a reason why betas usually have a disclaimer about the game being subject to change.

To those asking "why didn't they just in...

3045d ago 0 agree0 disagreeView comment

Agreed. They turned every normal map up to 11, and a lot of those textures do not look PBR friendly.

3045d ago 0 agree0 disagreeView comment

@Neonridr

All totally valid points. I'm just saying it probably had less to do with switching to Unreal, and more to do with development/design decisions that were made.

3046d ago 0 agree0 disagreeView comment

Uhh I really don't think switching to Unreal Engine had anything to do with the game becoming 'more bland'. UE4 and Unity are both powerful, versatile game engines. Using one or the other would not impact the design of a game in the hands of a capable developer.

3047d ago 7 agree1 disagreeView comment

@antikbaka
That logic is just so nonsensical. Do you say that about everything people can't afford?

3057d ago 15 agree2 disagreeView comment

No, that is entirely your opinion and not “a fact”

3093d ago 20 agree1 disagreeView comment

Yes! Well said :)

3291d ago 2 agree2 disagreeView comment

I know this is the unpopular opinion, but would you want to limit what an art form can be about? Some games can be just fun, some can be smart and moving, and others can be somewhere in between.

3291d ago 2 agree3 disagreeView comment

Wahhh I want :(

3299d ago 1 agree0 disagreeView comment

Fall by the wayside*

And hmm, how many of those listed games have you played? I guess it's just gonna come down to a matter of opinion here. You should know, though, that gameplay has almost nothing to do with the engine itself. Gameplay is formed by developer ideas and their ability to implement those ideas. A game engine is just a tool, and UE4 is a powerful, intuitive, feature-rich tool at that. You probably associate it with vaporware titles because it's used so...

3311d ago 3 agree3 disagreeView comment