What. Not only do they obviously not use standard PC parts, but they sell consoles at a loss most of the time.
So even if it was $600 for not being standard PC parts (no plug & play among loads of other things, like different board partners, retailers and distributors taking a cut) and they took a $100 loss on the sale, it'd be $500 which isn't too bad for a launch price.
AMD A10 does seem like a weak choice but they would just be basing it on the...
8/16 is only for the devkit so it could be more than the console. I do think 4 could be too little though.
It's usually totally fine depending on the kid and the game, the problem is that there are a lot of parents that don't properly think about it.
Probably, what about GTA5. Are the new 'gamers' who mostly play CoD interested in GTA? With the crossover, the CoD franchise will probably have brought millions of consumers into the market who will probably be interested in GTA5 (Take 2 will probably think about this in their marketing)
I think CoD is hovering around it's peak popularity and the new titles will reduce in sales slowly, it's got some legs yet though.
Oooh, 4GB of RAM or more (6?, 8? could be handy for some games with heavy AI and physics or voxel rendering), that is the question I want answered.
And price point will become interesting, they could be the lowest priced launch gen yet (probably more expensive than wii-u though).
It was a good game. Not a gargantuan improvement on AA (which was almost a masterpiece) but the move to open world has a lot of challenges in development that they took care of fine.
Rocksteady are one of the few properly competent developers out there, if they make another Batman game for next gen their true colours will shine.
I like the idea of a 'reviewer' going against the norm, but please actually focus on games with issues that are otherwise go...
Well, they will also be vastly more graphically capable, with much better CPUs (CPU power increasing the least though). Tech gets better and cheaper.
RAM will go from 512MB to 4GB or more.
Graphical capabilities will be going from 30fps not even 720p with blurry low res deferred rendering buffers and low res textues, to 1080p with textures 4x higher in quality and deferred buffers at the native res instead of factored down, and a lot more games at 60fps (until marketi...
And? I played it on my PS2, Xbox and PC.
It launched for PS2 long before any other platform.
Don't totally need publishers and advertisement either.
March 12 2013... ;)
To be fair, San Andreas was practically an exclusive.
Buying into a closed platform. Sounds dumb to me :S
Some games do have significant technical challenges, but a lot of other games are simply made like crap (anything with bugs which is using a popular engine like Unreal which does all the difficult stuff for them).
Publishers drop all priority for fixing bugs if they don't see any financial incentive to fix them.
Of course, I have no problem with day 1 patches, but the buggy titles in general will be here to stay forever until people stop paying for them. ...
I agree tetsujin.
The bugs we see in games these days are usually schoolboy errors in basic scripts, there is no excuse for them to sell a broken product anyway. Not only that, but they usually don't bother to fix all the bugs properly a little after launch because it's already sold the bulk, and marketing data suggests that only 10% of people play all the way through a game so there is very little QA focus towards the later areas of AAA titles (this is actually what ...
"if br drive would work faster there wouldn't be any need for them"
It's not just that, mandatory installs would be good for DVD drives too. The PS3 having a mandatory hard drive means that developers can create custom installers that decompress the game resources so they can be quickly loaded. On the 360, games have to be able to run without a HDD as part if MS's licensing, so they can't use a mandatory install - so it means resources have to be abl...
Inb4 launches this year. (doubtful, probably march next)
"I hope another studio decides they will create a Battlefield-type game the way it should be done. "
Planetside 2 ;)
Yes, to an extent. The problem with game streaming services is that there physically has to be a server farm quite close to the potential customer or reaction based games become quite an issue (can't change the speed of light).
Hardware capable of running advanced games will be in everybodies pocket (as in, most people will have no computer other than their phone - which connects to workstations as they sit down, etc) far before it is viable to have streaming server farms...
Yes... console games are typically leaked like this.
They need to go gold and be put into manufacture well before launch, and there are plenty of unscrupulous employees who may get their grubby mits on it on the way (possibly even in digital form before). For example, whenever a multiplat comes out you can always pirate the 360 and PS3 versions before the Steam version (well, when a game is also on disk there is usually a PC pirated version around the same time as the console version)...
No, about 6-8GB of Video Memory.