The combat looks good. Like a faster, smoother, and more agile version of Revengeance.
It's only one track from the game. The original NieR had a track that sounded similar to this one, actually; it had the same "cats whining" vocals.
Skills are gone now. It's all SPECIAL and perks in Fallout 4.
That I didn't even know there was a melee and dedicated grenade button, when the game is only about two weeks away, makes me wonder how the game will surprise me when I finally get my hands on it. Pretty exciting.
No realistic person was expecting The Taken King to fix all of Destiny's problems. Unless it was going to redo all the content and fix every issue all at once, the only thing The Taken King could have hoped to be was a significant improvement to the existing game.
And it is. Grinding is better with the QoL streamlining, the new missions are of notably higher quality than what has come before, and altogether there's considerably more variety in the overall package now....
Funny, but surely a coincidence.
The article inaccurately describes her illness by simply calling it stress-related. Her illness is actually a degenerative disease that was exacerbated by stress during Rapture's development.
While I agree, a matter like this needs to be handled wisely lest people are able to refund games for any dissatisfaction. Games are never perfect, and are never advertised as bug-free or satisfaction-guaranteed.
I think refunds should normally be reserved for blatantly broken and pervasively bugged titles. Games like The Witcher 3 and Fallout 3 had a lot of bugs at launch, some of them major but they still worked competently for the vast majority of playtime and most players...
Didn't the Fables comic that The Wolf Among Us is based off of finish in the past year or so?
I think this happening was foreseeable, given the criticism that certain MP-focused shooter franchises have gotten for having tacked-on and generic SP campaigns.
If some shooters want to focus solely on MP, that's totally fine. Theoretically, the volume of content and features for the sole MP offerings should increase significantly; since the developers are spending all the time and energy they may have on an SP campaign, on the MP instead.
It's Indiegogo, not Kickstarter.
I'm often opposed to hollywood actors in videogame series. They're most costly to hire, harder to reuse, and consequently limiting for the characters they play. I don't think we want another Dinklebot situation.
What does that have to do with anything? His job and his personal beliefs are different things.
It has leveling, stats and skills, and dialogue options. It's absolutely an RPG.
I've often thought that RPGs with action-based forms of combat tend to pale in comparison to actual action games. I'd be interested to know the reasons why ARPGs so often highly lack mechanical polish and balance. Maybe there are technical factors.
I don't think it's always such a bad thing, though. Take Oblivion and Skyrim, for instance. The combat is just kind of there; it's not good, but it's not super-annoying either. The main thing it does is add ...
A few months ago, they also said Tusk was a sure thing (along with Kim Wu) if Season 3 happened.
I would never have called Destiny great, but I do think it's salvageable. The gameplay foundation is very solid; most of what's missing is content, variety, story, quality of life, etc. Those are things that can be addressed and partially fixed with big updates and expansions.
Hopefully The Taken King is the big improvement that Destiny needs. It sounds like it's making the right moves so far, the issue with Legendary gear aside.
Yeah, I'd recommend people who aren't sold on the game give it some time. Platinum games usually attract a lot of skepticism initially, then prove themselves over time.
I like what I'm hearing about Scalebound. Non-linear, lots of dragon customization, and a big world with large-scale battles and dungeons.
The gameplay looked somewhat rough, but it's pre-alpha and looked promising otherwise; like Dragon's Dogma meets Devil May Cry.
I agree that some games can benefit from microtransactions by fairly and harmoniously integrating them. It can allow for free content, high-quality server support, good F2P games, and such. Guild Wars 2, Killer Instinct, and Hearthstone are other positive examples of this in action.