Level design is the biggest plague of this game.
No one is asking for a 15 hrs long campaign.
For one hero a 2-4 hrs long campaign with good design will suffice.
If they are able to deliver that for each hero over a period of time that would relive people interest.
This is dangerous...Tencent is not a company that should be trifled with.
If it is true then Nintendo better get out of their comfort zone and start reacting to this.
Went from uninterested to interested in an instant.
Avengers has a decent story and I would love to see where it goes. But the level design is bad with a repetitive structure and bad gameplay loops is what killed this game.
They need to know what kind of gameplay people what to repeated several times times.
Also not knowing what's next for the game contributed to a dwindling player base.
I think we should wait until Halo Infinite comes out before we say that.
Because its gearing up to be pretty great for Halo and a new way to experience Halo games.
Not only mobile but apple arcade exclusive.
We need a proper game from them.
The Medium was a great game for Bloober to show that they can handle Silent Hill.
-The Handling of mature and dark themes
-Unsettling atmosphere
-Amazing Soundtrack to match the atmosphere(Arkadiusz Reikowski alone did an amazing job with the real world soundtrack)
The only detriment here for Bloober is combat. But Silent hill was built on sloppy combat deliberately so going above that isn't too much of a struggle.
That's cool and all...How about some exclusive games.
Code Vein for me
CD red
4A games
Blobber Team
Techland
Great studios. And what I like about them is how the imbued their games with their culture.
No is not ingenious when a cheaply made spring has dislodged after 2 months of play. It shows that adaptive triggers have a lifespan.
Sony may have a good idea with the trigger but they must use better components.
"If you're one of the few people that has a problem"
It's common just google duel sense R2 trigger
This is a pain in multiplayer.
It's unacceptable that drift is still an issue today. The switch is practically unplayable with drift.
Some of the components are very cheap...My duel sense has lost its r2 resistance. It turns out the spring is loose. How can a £50 controller have such cheap design.
People are playing games they would even think of playing. I wouldn't have played A plague tale if it wasn't on gamepass....now I'm a fan of that game. The same thing with The Medium, Wasteland 3 and Control, I'm ow a fan of the developers.
The accessibility of games is what important.
"but my life outside of work needs more attention"
Personal issues rather than work issues.
Decent?... Nah it works like a charm on PC
Plus you don't even need a high-end pc...any decent rig with an Nvidia RTX card (2000 or 3000 series) will work well at running the game at a good resolution/frame rate.
130hrs played, and I haven't experienced a single game-breaking bug. There are the open-world oddities here and there but nothing that any open-world game doesn't have.
No doubt, no one is forcing me but people will spoilerific thumbnails and titles....yeah that something that can't be avoided.
They could be made digitally available.
I think that Persona 5 Strikers will be a surprise hit
Glad to see Breath of Fire make the list.
It a forgotten IP by Capcom... it's a shame that they have abandoned it.
Finally, it will come close to the tone of that scene in the first game.
Its weird that there is graphics stabbing in the game but no blood.