Why would they do that again? So people would heavily criticize the game having a short campaign like exactly what happened with BF4? No one has ever played battlefront for the campaign, I don't get why people care that it's gone now.
Sounds interesting to me, I don't know though, we'll see.
lol. They can't change it that fast. People are not going to adopt dx12 fast enough. They have to wait until 2017 for enough people to have IMO.
Well, Konami has lost the one thing they had going for them. Kojima is arguably the best creative director of all time in the world of gaming.
Exactly, TPP is still a Kojima game, he isn't departing until after the finish it. Now a MGS game without Kojima making it, I probably won't get.
The boss was so original, yet so simple. I Can't think of another game that's done that.
I am pro-lgbt, but I have to ask what anyone would gain from this.
It's a game about endurance relisiance, and skill. It's one of those games where you have to master it to beat it. What annoys me is that people can't just started it's not their cup of tea. They have to say it sucks when they're not good at it.
And im going to make the generalization here. Most people I've met who say they don't like this game, or any souls game, got stuck at one part of the game and gave up. It's almost unanimous from people who call...
Kojima has wanted to stop making MGS for two games now. He wants this to be the last one in the series. I'm guessing Konami doesn't want him to stop, so they're parting ways. Unfortunately that might me that Kojima isn't involved with silent hills.
He's one of the best creative minds of out time. He's truly a genius, and it makes me happy he jumped from IT to gaming. But who better to be the president of from software? A former office software company turned gaming company.
I've been guessing that since I first heard sutherland was voicing big boss. It's quickly becoming evident that this is Kojima's last MGS game, and I'm guessing he's going to be leaving Konami after MGSV is finished. This is going to close the final between the two timelines. And knowing Kojima, I'm sure he would think it's awesome to end the final game at the starting point of the series.
This game is for veterans of gaming, and people who like challenging gameplay. It has great graphics, great setting, great atmosphere, and successfully accomplishes it's goals. That deserves praise. The point of sparse checkpoints is to make it a more challenging game. If you beat an area in the souls series, you've MASTERED that area, that's the point. It's basically a bunch of rogue-like games linked by a common character. It's for people that want old school difficulty....
This isn't a secret feature... I knew this was there before I even put the disc in my PS4.
Yeah, I agree, I just always thought it was a cool idea that games don't usually try.
I thought it meant that it was a glitch. I guess that feature was trying to do something like world tendency from Demon's souls, which I kind of miss, but I understand why it's gone.
You're an idiot if you didn't think the trademark would be renewed lol.
And, I feel like there should be a penalty in games for dying. Now, it shouldn't all be like souls series level penalties by any means, but they should be there. Without a penalty for dying, the game feels pointless in my opinion.
I was guessing this game would get an update to fix load time
Does it actually speed up the overall process though?
So tacking on a POS campaign with no depth somehow makes the game worth more to you?