Why are people making a big deal of this?! Pretty much ALL triple-A games will have 3d modelling artists produce extremely high-polygon models. These will then be reduced to a suitable LOD for the target system hardware by reducing polygon counts drastically, whilst using their high-poly models for generation of things like normal maps and height maps.
This is NORMAL! It has been done for years and years, and for most of your favourite AAA games on the consoles.
Let's hope R* San Diego treat their staff a little bit better than they've done in the past. Plenty of other dev's handle heavy work periods and crunch without destroying team morale, so it's not an unreasonable thought.
http://www.gamasutra.com/bl...
That's one reason I wouldn't see...
@ Voiceofsoi, Carmack's primary role in a company that he co-founded is that of technical director. The complex AI and graphics you mention, amongst most things engine related, are usually where he spends most of his time. The area he stood out in was programming. If you're going to take the position of not showing respect, then do so by directing that at the entire studio, but if you are going to dissect the team on a deeper level by jumping on Carmack directly, then weigh it up base...
People need to stop knocking Carmack for how Rage turned out. He's the technical director, meaning he works on the technical side of the game, as in the engine features. He is not the designer, nor does he do anything to do with the art.
The only thing Carmack should be judged on is how well the idTech5 engine does what it does. The man is respected in the industry and by fellow programmers, such as myself. I'm betting that the majority of you have no clue of his achi...
I have a problem with the 150-200ms of lag I'll get using OnLive. That will never be acceptable for me and would drive me nuts.
Never stopped people before as I'm sure you're aware, all of this has happened before... and will happen again. Weren't you paying attention? ;)
@beastgamer, The idTech engine is pretty much his baby, so it was up to him and the other founders of id Software to decide what they wanted to do with their engine.
"Greedy of knowledge"?! Carmack didn't wake up one morning with the knowledge he has now. All you have to do is look at the guy and his achievements and know he's put the effort in to learn what he knows. It's through wanting to further himself that he obtained the knowledge necessary. If ot...
Very old news, as in 4 or 5 years ago 'old'! Silly that this got approved. If people are incapable of using google for all of 10 seconds then they don't deserve to get this pointlessly reposted on here over and over again.
3 Discs, not 1.
I believe it's compressed to fit on 3 discs, not 2. In fact, if it's using the new Xbox disc format then it might not even need extra compressing to fit the 3 discs.
I agree completely, although, a chair was brought out to him halfway through. Ha! :P
As a graduate programmer joining the industry, I found it a useful insight into the inner-workings of someone as skillful as Carmack. In my opinion, calling it a keynote was a bit of a misnomer. I ignored what it was and, based on his usual twitter feeds, guessed it would be more a ramblings on his work in the industry and of his completed work on idTech 5 than anything else. He gave me exact...
It's nothing to do with ram size. This game will no doubt be triple buffered again, so each frame will take up the same amount of space in ram whether it's running at 60fps or 30fps. It's just the speed required to to generate one complete frame, which is down to horsepower and bandwidth.
Hmmm, "less impressive graphics means more space on the disc and time to add gameplay features". That's a crock of #%£* if ever I heard it!
More space means more assets, or better quality assets. Yes, the textures can look better, as can the models, but the engine is still what the deciding factor is on how graphically impressive the game is, and what the gameplay features are, etc., and the engine is rarely more than a few 10's of mb's in size! :P ...
I, personally, don't think this article should have been approved for N4G. It delivers nothing new... at all!
I do hope it's Egosoft's new IP follow-up to it's X-series space-sim games! That'd make ma day! :)
Voted by the public, so what can one say really?! ... Perhaps that the majority of the public are tits.
Not even going to read the other pages of comments on here, but it's ridiculous just how many people are ignorant to what multi-platform development involves, along with the costs and the workload associated with it. I'm both a graphics and AI programmer and take it from me, there's much more to it than most of you realise. Do not knock Ninja Theory... do not! To do so is literally plain naïveness/ignorance.
In all honesty, this guy may be an 'expert', but i'm pretty sure MS have their fair share of 'experts' that have been working on the R&D on Kinect for years too.
I'm going to reserve judgement on Kinect until it's actually released to global criticism or praise.
This has been out for months and months. Incredibly old news, if it can even be called news
It doesn't suggest anything like that. In fact it says, "extract normal maps from high-res version". If anything this implies this isn't the case - normal map 'extraction' being standard practice for most games over the last half a decade plus.