True,but they usually like to hype up their big new features asap, and there don't seem to be any here.
That doesn't sound like Silent Hill at all.
It doesn't look like there's much in the way of new features, I appreciate the new classes but it doesn't feel like they're changing much in the sequel.
Just like this game is the child of a company out of touch with it's fanbase and an egotistical producer at a middling games company.
My PC probably can't handle it, so I'm hoping he ports it to something else.
That's the problem with first impressions, you only get one.
Devil May Cry? More like Dante May Cry.
If they appear on the screen before you fight them they aren't random. Random encounters means literally jumping to a battle when you were walking around an empty area.
"Random Encounters Are Back!"
No, no they aren't. A new gameplay feature actually involves running up to enemies on the field before they are ready to get a pre emptive strike.
At the same price as retail no doubt.
Not sure about smartphones, but judging from sales the 3DS has already lost.
I wouldn't get too excited, these guys are an unknown quality atm.
Prequel or it won't happen.
And by won't I mean can't.
Given the popularity (or lack thereof) of the PSP outside of Japan, it's not hard to see where being on Vita would've helped.
A shame, they probably had it at outrageously low prices near the end.
Wait, so not a single PSPGo was sold last week in Japan?
Given the ridiculous amount of advertising it will get I doubt it will be possible to ignore it outright. Still, I'll rent it as I do with all the COD's.
I got the platinum, but it was a long, unsatisfying grind and there were serious balancing issues- on the lowest difficult most of Elaras attacks were far too weak.
2 HOURS? I didn't even think that was possible!
I love the ending. That was one heck of a metaphor to go out on!