His explanation sounds fishy.
Agent could be re-announced around December/January.
I sense it in the Force.
Agent could be announced around December/January.
I sense it in the Force.
Quite ironic. People praise Killzone: Shadow Fall for whatever reasons they do, and at the same time, they bash Call of Duty franchise for whatever reasons also. Yet the mechanics in both games are very similar, especially if you look at the multiplayer. And they're both on the same level of innovation. The only real difference between the two is the concept and visuals.
Conclusion? Console fanboys are more blind than I thought.
Move along - just another 'top 10' made by someone who hasn't got a damn clue about what he's writing about.
I guess now I took an arrow in the knee?
I used to anticipate WATCH_DOGS. Then I took an arrow in the knee.
I wouldn't cry if they made a Spider-Man game this time...
A PS4 news without a comment about "those stupid Xbox fans" simply wouldn't be a PS4 news.
Resident Evil 4 is da game.
Doesn't take to be a professional graphic designer to notice a fake.
Can't stop fapping.
They're either drunk or high.
I say both.
Oh, please. Nolan North is overrated. I can instantly recognize his voice in each and every game he appears. But Troy Baker? Hell, he could voice all the characters of Final Fantasy XV and no one would notice any similarity.
I wish they would release Ground Zeroes on a disc, but I doubt. Unfortunately. I can't see one mission being released for retail.
Q3/Q4 2014 is a realistic option. Although, we might pick up Ground Zeroes some months earlier, if the theory about the separability of the two titles is true. I think it is true.
I'm still disgruntled by Kojima's decision to cancel the original Metal Gear Solid: Rising's concept. It was absolutely ambitious: an open world stealth slasher with an ability to cut literally everything to make your way through... without enemy's notice.
I guess it was just too beautiful to happen.
Except those games are designed to have an artistic look. They naturally don't need a high count of polygons.
The case is different when it comes to games which want to look realistic. In that matter, polygons, high resolutions and stuff, are really important.
The Phantom Pain.
The scariest part of this Top 10 is definitely the author.