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Thomas Grip
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460°
46
Amnesia Dev On Whether Xbox Scorpio Power Could Be Put To Any Meaningful Use Despite Parity Mandate
3446d
ago
Interview
gamingbolt.com
90°
Thomas Grip On SOMA, Amnesia And Gaming's Horror Revolution
3788d
ago
Interview
wow247.co.uk
90°
2
Amnesia: Rebirth Interview: Letting Players Frighten Themselves
2211d
ago
Interview
siliconera.com
70°
Frictional Games on two new projects: one's a horror, the other isn't
3264d
ago
Interview
gamereactor.eu
80°
2
Frictional Games: 'We Don't Just Want To Be The Horror Guys'
3572d
ago
Interview
wow247.co.uk
40°
The unique development approach behind SOMA, one of the most narratively ambitious games ever made
3858d
ago
Interview
pcgamesn.com
40°
The horrifying future of Frictional Games
4936d
ago
Interview
beefjack.com
50°
3
Frictional Games Tech Interview - CPU Multi-threading, Chromatic Aberration, HPL Engine Tech Details
3926d
ago
Interview
dsogaming.com
30°
How indies made horror mainstream again
4253d
ago
Interview
gamestm.co.uk
40°
5
Steve Gaynor and Thomas Grip Discuss The Evolution of the Gaming Narrative
3727d
ago
Interview
onlysp.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
2d
ago
Review
gertlushgaming.co.uk
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