
DSOGaming writes: "A couple of days ago, we had the pleasure of interviewing Frictional Games’ co-founder, Thomas Grip. Thomas shared some details about the engine powering their latest horror title, SOMA, as well as the game’s inspirations, its CPU multi-threaded capabilities, and whether there will be an option to turn off Chromatic Aberration."

Fans of Frictional Games’ SOMA have come close to solving the game's recently introduced ARG that is related to the developer's next title.

WTMG's Leo Faria: "I wanted to keep this retro rewind brief as SOMA is something better experienced when you know very little about it. It might not be the best walking simulator I’ve ever played, but I was floored by its amazing story and premise. Jump into it with an open mind and little to no knowledge about. After a good eight hours, the story will be over, but that’s when you’re going to start philosophizing about its topics and themes. It might not be a brilliant game per se, but I also don’t think it would have been as effective as it was in any other medium. Give it a go, it’s totally worth your time, even after a decade."
I hated the actual game but loved the story, even 10 years later that ending still sticks with me and makes me think what is life and what is living.

The latest update for Frictional Games' survival horror video game, SOMA, possibly comes with a teaser for the studio's next title.
CPU multi threading hmmmm sounds sexy
Haha, is it just me or does the interview kinda start off sounding like this...
"I'm going to list a load of technical jargon to make it sound like I know what I'm talking about - can you tell us about your graphics?"
"Wow your way off the mark we're just a small Indy team, we don't use anything new you haven't seen in other games, it's just basic stuff"
"...erm ok I have nothing else, so I'm just going to keep bombarding you with questions about graphics that aren't relevant to you"
"..erm...ok"