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Thaddeus Sasser
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230°
31
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
500d
ago
Interview
videogamer.com
190°
14
There’s “no way” EA was going to release Battlefield Hardline 2, reveals multiplayer lead
542d
ago
Interview
videogamer.com
90°
Marvel Rivals director warns datamining is impossible to stop and risks disappointing fans
543d
ago
Interview
videogamer.com
110°
3
Battlefield Hardline designer wishes gamers played its DLC as Visceral “mastered the craft”
536d
ago
Interview
videogamer.com
140°
4
Battlefield veteran reveals hilarious vehicle that had to be axed, it was impossible to balance
532d
ago
Interview
videogamer.com
60°
Marvel Rivals head says “no discussions” are underway for mobile port
607d
ago
News
pockettactics.com
60°
7
Marvel Rivals Seattle-Based Development Team Affected by Layoffs
430d
ago
News
linkedin.com
60°
Marvel Rivals director explains why every game plays the same now
532d
ago
Interview
videogamer.com
40°
Battlefield Hardline: 1st Premium Event Undelivered, Dev Says Visceral Still Working On It
4049d
ago
News
gameranx.com
50°
New VideoGamer Podcast #3: Marvel Rivals Interview w/ Thaddeus Sasser
535d
ago
Podcast
videogamer.com
20°
0/10 Approvals
20 years ago, Sega overhauled the greatest racing game series ever for the PSP
34m
ago
Opinion
pockettactics.com
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