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230°
31
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
455d
ago
Interview
videogamer.com
190°
14
There’s “no way” EA was going to release Battlefield Hardline 2, reveals multiplayer lead
497d
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Interview
videogamer.com
140°
4
Battlefield veteran reveals hilarious vehicle that had to be axed, it was impossible to balance
487d
ago
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videogamer.com
60°
Marvel Rivals director explains why every game plays the same now
486d
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videogamer.com
90°
Marvel Rivals director warns datamining is impossible to stop and risks disappointing fans
498d
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videogamer.com
110°
3
Battlefield Hardline designer wishes gamers played its DLC as Visceral “mastered the craft”
491d
ago
Interview
videogamer.com
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