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Thaddeus Sasser
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230°
31
Marvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"
517d
ago
Interview
videogamer.com
190°
14
There’s “no way” EA was going to release Battlefield Hardline 2, reveals multiplayer lead
558d
ago
Interview
videogamer.com
90°
Marvel Rivals director warns datamining is impossible to stop and risks disappointing fans
560d
ago
Interview
videogamer.com
110°
3
Battlefield Hardline designer wishes gamers played its DLC as Visceral “mastered the craft”
553d
ago
Interview
videogamer.com
140°
4
Battlefield veteran reveals hilarious vehicle that had to be axed, it was impossible to balance
549d
ago
Interview
videogamer.com
60°
Marvel Rivals head says “no discussions” are underway for mobile port
623d
ago
News
pockettactics.com
60°
7
Marvel Rivals Seattle-Based Development Team Affected by Layoffs
446d
ago
News
linkedin.com
60°
Marvel Rivals director explains why every game plays the same now
548d
ago
Interview
videogamer.com
40°
Battlefield Hardline: 1st Premium Event Undelivered, Dev Says Visceral Still Working On It
4065d
ago
News
gameranx.com
50°
New VideoGamer Podcast #3: Marvel Rivals Interview w/ Thaddeus Sasser
552d
ago
Podcast
videogamer.com
20°
0/3 Approvals
7.6/10
Space Hulk Classics Steam Review: Tactical Tension or Tabletop Terror? |GLG
11d
ago
Review
gertlushgaming.co.uk
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